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Zen: Intergalactic Ninja

Zen: Intergalactic Ninja

Konami, Playtronic

IF YOU LIKE FIGHTING DIRTY, YOU'RE GONNA DIG ZEN! The greatest environmental disaster in human history is about to hit your backyard. But you're not backing down, because you're Zen, a cold-blooded Ninja warrior who's come to Earth to clean the clock of Lord Contaminous and his crud-loving cronies. But wasting these slimeballs won't be easy. Because they'll spew forth the most hazardous graphics ever to wreak havoc on your NES. We're talking horizontal, vertical and 3/4 view scrolling that will give you a whole new perspective on acid rain, oil spills and ozone-ravaging smog. And wait till you see the fluid character movements. They're hotter than a uranium-oozing nuclear meltdown! There are 12 total levels, each with its own ecological enemies, toxic traps and pollution-fighting objectives. You'll battle oil rig fires, trying to save trapped workers. Use your Photon-Stick to zap gaseous garbage men on a high-speed plutonium mining car ride. Vertical jump through two separate screens to reach a venomous vixen who's single-handedly scorching the rainforests. And spin kick Smogger, a smoked-out scum of the Earth. Finally, try to survive a rescue mission stage. Rack up points in the bonus recycling level. And slash through 6 subgames that will lead you to the feet of Lord Contaminous, who you must dispose of before he trashes every living thing on the face of the Earth. For 1 Ninja Master.

Adventure
Crackout

Crackout

Konami, Palcom

Crackout is a video game that was released for the Nintendo Entertainment System by Konami in 1991. It is based upon Atari's Breakout games of the 1970s. The object of the game is to clear levels by either destroying all bricks or defeating the enemies. There are four zones of eleven levels each. The zones are Cubic Zone, Mirror Zone, Tube Zone and Final Zone. This game differs from the original Breakout as it contained enemies on screen that could be hit to gain power ups. Powerups included a parachute to slow the ball down, multiple balls, or projectiles. There were also level warps in the form of "Konami Man", who would fly from top to bottom of the play area. There were typically 1 - 3 enemies on screen at once, appearing out of a trapdoor in the top corners, or let in through the side walls. Every few levels there was also a boss, ranging from a small dragon to a centipede. The bosses changed colour from Green to Blue to Pink, each time increasing in speed. Each level also contained a hidden letter which made up a password presented at the end of the game (Zone 4 Level 11). If this was not input correctly, the player restarted the game from the beginning. If the player input the password correctly, they were shown the end credits which consisted of a procession of the enemies from the game. The password is MERRYCHRISTMAS.

Puzzle
TwinBee 3: Poko-poko Daimaou

TwinBee 3: Poko-poko Daimaou

Konami

TwinBee 3: Poko Poko Daimaō is a vertical-scrolling shoot 'em up video game produced by Konami released for the Famicom. It is the third and last game in the TwinBee series for the Famicom and it ditches Stinger's horizontal levels making it more in line with the first title. The game is considerably easier than its predecessors due to an option mode that allows players to adjust the difficulty and number of ships, as well as the inclusion of the new "soul reviving system", which allows players to recover their power-ups after losing a ship. The game uses digitized PCM voice samples, particularly when the conga music in one stage chants "Poko Poko", and in the beginning of each stage, in which a voice proclaims the name of the stage. It was re-released on April 14, 2006 as part of the i-Revo downloadable game service.

Shooter
Dragon Scroll: Yomigaerishi Maryuu

Dragon Scroll: Yomigaerishi Maryuu

Konami

Dragon Scroll: Yomigaerishi Maryuu is an adventure game developed by Konami in 1987 for the Famicom. It is often compared to The Legend of Zelda in terms of game play, but it is considerably more difficult due to the lack of clues or information on how to proceed. The game is non-linear, and you must explore different territories in search of the eight stolen magical artifacts that maintain a sleep spell over a large and dangerous dragon. Enemies roam the overworld and dungeons, and must be defeated in order to earn experience points. Experience points are used to increase the player's level, which makes him stronger and gives him access to stronger weapons and magic. Most useful items are well hidden and, even when obtained, are difficult to determine their appropriate use. The game features a password system which allows you to continue play where you left off.

Adventure
Teenage Mutant Ninja Turtles: Fall of the Foot Clan

Teenage Mutant Ninja Turtles: Fall of the Foot Clan

Konami, Ultra Games

In cahoots with exiled alien zap master Krang, the evil Shredder has once again kidnapped the dashing damsel of the news desk, April O'Neil. To rescue this ravishing reporter, you must return to the sewers and dredge forth those reptiles with a penchant for pizza and all the nifty knifework of a chop suey chef. You'll control every move of Leonardo, Michaelangelo, Donatello and Raphael as they arm themselves with head-rattling Nunchakus, back-stabbing Sai Swords, and liver-lashing Katana Blades. Of course, this once in a light year adventure will really start rumbling the nanosecond you bust into 5 never-before-seen levels of Manhattan mayhem, including the Traffic Jam, Waste Dump Ravine and Technodrome Tower. Here you'll perfect the ancient art of icing, dicing and shuriken-slicing. And you'll get the chance to wipe the smirks off the faces of all-new creepshow freaks like Roadkill Rodney, Shell Shocker and that nasty villain Filet O'Filth. So get back into your shell and start snapping away, before April goes from delivering the news to singing the blues in some new cement shoes.

Adventure
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