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Top Management II

Top Management II

Koei

Top Management II is a Strategy game, published by Koei, which was released in Japan in 1994. Players must keep their corporation profitable by any means possible as a corporate executive. This entire video game is in Japanese; making it mandatory to be able to read the language. Frequent corporate meetings keep players aware of what is happening within the company. It is a sequel to Top Management for the Family Computer and NEC PC-9801. A typical game of Top Management begins in the year 1980. Starting in the first week of April, players must participate in strategic corporate meetings in order to guide the focus of the company into certain Japanese prefectures. Buying and selling is done on the Tokyo Stock Exchange in order to improve profits for the entire corporation. Employees can be hired, fired, or laid-off during these important meetings.

SimulatorStrategy
Leading Company

Leading Company

Koei

The traditional definition of a leading company is a corporation that currently dominates the "corporate wars" against their competitors. Its employees are considered by most people to be winning the "rat race." The game challenges young people to create their own business empire by researching and marketing better VHS machines for the Japanese consumers. The player is introduced to jazzy instrumental song being played in the background while neon pictures of various people fly across the screen. As of 2011, there has been no attempt to produce an English language version for this game either through official channels or through unofficial emulator translator groups. This game is considered to be in Japanese for the full duration of the game, making literacy skills in Japanese mandatory. Only the brand names themselves use ASCII letters; all other words use the Japanese alphabet. There are only two time periods in the game and jazz music plays throughout the entire game.

SimulatorStrategy
Inindo: Way of the Ninja

Inindo: Way of the Ninja

Koei

"Inindo: Way of the Ninja" is a console-style RPG with a touch of strategy. You navigate your hero on the world map, visit towns, and descend into dungeons. The battles are turn-based and are viewed from a third-person perspective, like in Final Fantasy games. You can move on the battle field and use melee or long-ranged attacks. You'll be able to recruit characters of various classes to your party, who will join you for profit or for other reasons. After you gain enough experience, you'll also be able to talk to daimyos (feudal rulers) of various castles and to convince them to work together against Nobunaga. You can also perform various tasks for the daimyos, such as spying. 1581, Japan. Fearing a rebellion and striving to conquer the entire country, the warlock Nobunaga orders to attack the Iga ninja clan. The ninjas bravely defend their village, but, being vastly outnumbered, are mercilessly slain by Nobunaga's men. Only one survived: you, the hero of the game. Shortly before the assault you were sent to a nearby village to warn the elder of Nobunaga's attack. However, the other village is also destroyed by Nobunaga's army. You swear to avenge his crime. But for now, you are just an inexperienced young men, and are "wanted" by Nobunaga's men and ruthless bounty hunters. Will you be able to unite Japan in the ultimate struggle against Nobunaga?

AdventureRole-playing (RPG)Strategy
Nobunaga's Ambition II

Nobunaga's Ambition II

Koei

Nobunaga's Ambition II is the sequel to Nobunaga's Ambition. The setting is 16th century feudal Japan, a period when ruthless daimyo (feudal lords) contended with each other for dominance. Ultimately, the winner in this struggle will become Shogun and hold actual power over the islands, while being nominally subject to the Emperor. The game casts the player as one of the daimyo, allowing them freedom to decide the fate and future of feudal Japan, through diplomacy and ultimately war. The objective is to unify Japan under the player's rule. If the player fails through death on the battlefield, assassination at the hands of a ninja, or through natural causes, they can choose a successor and play on. Functionally, the first job is to let prosper the fief (province) under the player's control through agricultural development and town investment.

SimulatorStrategyTurn-based strategy (TBS)
Aerobiz

Aerobiz

Koei

You are the CEO of an airline company. Your goal is to become the most successful airline in the world by connecting all 22 cities with air routes, maintain a profit, and meet the required quota of passengers. If you cannot turn a profit for a year or meet the victory conditions in 32 years you lose. Some strategic decisions you must make include negotiating for open air routes, purchasing or selling aircraft, invest in branch offices and hotels, advertise your airline and set budgets. You must also pay attention to statistics like quarterly and annual sales reports, as well as city data. World events also affect your airline, from natural disasters to war and even the Olympic games, all of which will affect how many passengers you get. All the planes in the game are based on real-life aircraft, such as the Boeing 747 and the Concorde.

SimulatorStrategy
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