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Developer: Jarhead Games
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World War II: Sniper - Call to Victory

World War II: Sniper - Call to Victory

Jarhead Games, Groove Games, CITY interactive Sp. z o.o., 1C Company

World War II: Sniper - Call to Victory is the third title from Jarhead to place the player in the role of an American military sniper (the first two being their Marine Sharpshooter games). This time, the player takes on the role of an Airborne soldier in 1944 as the Allies are beginning the liberation of Europe. The ten mission campaign takes place around three major engagements: Operation Market Garden, the battle of the Bulge, and the battle for the bridge at Remagen. The game uses the LithTech Jupiter engine and the same basic mechanics of the Marine Sniper games, although the emphasis is more on action and less on stealth. There are a few rail style vehicle missions and the player usually operates without an A.I. sidekick (although some missions include protecting and providing cover fire for friendly soldiers). Most of the time, the weapon of choice for eliminating enemies is the Springfield M1903 Sniper Rifle, but there are a few additional choices available for when things get hairy including Thompson submachine guns, grenades and bazookas.

Shooter
CTU: Marine Sharpshooter

CTU: Marine Sharpshooter

Jarhead Games, Groove Games

Marine Sharpshooter's gameplay involves both sniping and close quarters combat. The game's environment varies from the caves and small villages of Afghanistan, to snowy cliffs and rooftops of Chechnya, to sandy beaches and jungles of Pacific island. Interaction between player and environment is minimal. The game features simulations of the real sniper rifles used by the US Marine Corps snipers, as well as other real weapons, such as assault rifles, pistols, and sniper rifles. There is even the occasional RPG used by the enemy. The game features sniping, with the ability to use the sniper rifle's scope to zoom in on far away targets, as well as close quarters combat using a pistol with an optional silencer or using a knife. Several points in the game require the player to stay in one spot engaging hostiles that emerge from various doorways and windows. At other times, the player can explore the map freely.

Shooter