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Developer: Japan System House
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Tails' Skypatrol

Tails' Skypatrol

SIMS Co., Ltd, Japan System House, Sega Enterprises, Ltd.

While flying his plane, Tails discovers a small island and lands to investigate. While initially appearing to be uninhabited, he eventually comes upon an old woman. She declares herself to be the great Witchcart, and claims the island and everything on it as her own, threatening to transform any dissidents into crystal. She then heads off with her henchmen, and Tails, determined to stop her, chases after them. It is one of two handheld games on the Game Gear to feature Sonic's sidekick Miles "Tails" Prower as the main character. The game follows the adventures of Tails as he tries to save an island from Witchcart, who claims to be able to turn dissenters into crystals with her magic. It was originally released on 28 April 1995 as an exclusive game to the Japanese market. However, Tails' Skypatrol later saw an overseas release as it was included as an unlockable minigame in the Nintendo GameCube's Sonic Adventure DX: Director's Cut, and was re-released as one of the featured games in Sonic Gems Collection.

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Perman Part 2: Himitsu Kessha Madoodan wo Taose!

Perman Part 2: Himitsu Kessha Madoodan wo Taose!

Japan System House, Irem

"Paaman (or quite possibly Parman) is a comic in Japan which is done by the same guy who did Doraemon. Like that wasn’t already obvious just by looking at ‘em. All of the four characters that you have the choice of controlling have the amazing ability to fly in an amazingly awkward fashion. I don’t think there’s any difference in who you want to pick though. What’s awkward about flying is, if you’re flying Up and want to go Left, you don’t just automatically go Left when you hit the control pad… you go diagonally, then you go left. And you don’t sit still if you let go of the control pad, you have to hit A to stop. And then you have to hit A again to fall to the ground and walk around like normal. Which is all very weird. But you can jump REALLY high, so that’s cool. There’s a side view, where you can fly, like what I was just talking about, and there’s a top view, where you walk around inside of buildings and stuff. You can’t fly though, but you can jump, which is pretty useless. What’s cool about this game is the sheer amount of fun crazy bonus rooms you can go into. I’ve found the “fly-around-and-break-crates-for-a-while” fun bonus room, and the “jump-around-on-these-tiles-but-they-break-after-you-jump-off-so-you-can-only-jump-on-each-tile-once” fun bonus room. And sometimes at the end of these rooms you can earn neat stuff, like new weapons or weapon upgrades. Sure beats your crappy punch."

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