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Super Gussun Oyoyo

Super Gussun Oyoyo

Irem, Banpresto, Namco Bandai Games

The SNES port of "Risky Challenges/Gusson Oyoyo" has some changes from the Arcade game. Differences include being allowed to alter Gussun’s walking speed, only having a limited amount of continues, additional bonus levels added, more endings. a versus mode, and a level editor. Super Gussun Oyoyo is an extremely cute action/puzzle game by Banpresto, and conversion of Irem's arcade game of the same name originally released in 1993. The game is an interesting and unique crossover between the 'puzzly' side of Tetris and the 'save all the rodents' side of Lemmings. The goal of the game is to guide a bald and fun looking creature, who also happens to be a treasure hunter called Gussun (and his friend Oyoyo in two players mode), to the level's exit. This character just keeps walking around and gets scared at the silliest things. While he aimlessly wanders around the playfield, Tetris like pieces fall from the top of the screen, and the player must rotate and position them in the scene. Once in place, these blocks can be used by Gussun to climb on to reach new areas, and eventually lead him through the exit door. Tons of other features are also packed with the game, such as bombs or little buddies who follow Gussun to the exit (collect 10 of them for an extra life!). Time is of course limited and water starts filling up the stage if players stay in one levels for too long. Additionally, traps and monsters soon appear and things get quickly tricky and will squeeze the juice out of the player's brain in no time. An intense two-player versus mode and a level editor are also available.

Puzzle
Rocky Rodent

Rocky Rodent

Irem, Playtronic

Mafia member Don Garcia has kidnapped Melody, the daughter of the owner of the Rose Restaurant. Rocky Rodent agrees to rescue her in exchange for an all-you-can-eat meal. In order to find Melody, Rocky Rodent has to complete a number of fast-paced, side-scrolling platformer levels. While he can also defeat enemies by jumping on them, his most important weapons are four different hairstyles: His first hairstyle allows him to skewer and throw his enemies, destroy porous blocks as well as cling to and jump up certain ledges. A mohawk can be thrown at enemies like a boomerang or thrown into certain walls, from where it serves as a trampoline. Braids can be used as a grappling hook and a corkscrew-like haircut lets him bounce on his head to jump higher than normal. When Rocky is attacked by an enemy, he looses his current haircut. If he is attacked while not wearing any special haircut, he looses a live.

Platform
Blokus Portable: Steambot Championship

Blokus Portable: Steambot Championship

Irem, Majesco

Blokus Portable: Steambot Championship, known in Japan as Blokus Club with Bumpy Trot, is a 2005 puzzle video game developed and published by Irem Software Engineering for the PlayStation 2 and later ported to the PlayStation Portable in Japan. The PlayStation Portable version was later published outside Japan by Majesco. It is based on the board game Blokus and features characters from Steambot Chronicles (known in Japan as Bumpy Trot). Like in Steambot Chronicles, players are able to customize the appearance of their characters. Each player is given a pile of blocks that resemble Tetrads . Players must place blocks on the board starting at the corners and then extend it from the corners of the pieces they have placed. The game is over when no one can place any more pieces. The player with the fewest pieces remaining wins.

PuzzleQuiz/Trivia
Arcade Gears: Image Fight & X Multiply

Arcade Gears: Image Fight & X Multiply

Irem, Xing Entertainment

XMultiply is a side-scrolling shooter published by Irem, and similar in style to their earlier R-Type. In 1998, the game was released with Image Fight as a one-disc doublebill on PlayStation and Sega Saturn. The game centers around an unusual alien invasion against a colony planet in the year 2249—the aliens themselves are microscopic creatures that invade, infect, and kill the colonists. Scientists have deployed the microscopic fighter X-002 into the body of the hapless woman whose body has been invaded by the alien queen. Image Fight is a 1988 vertically scrolling shoot 'em up arcade game developed and published by Irem. The arcade game was also ported for the Nintendo Entertainment System, PC Engine (Japan-only), Sharp X68000 (Japan-only), and FM Towns (Japan-only) in 1990. The player flies a futuristic red ship. R-Type Final identifies this ship as the OF-1 Daedalus, but it is not known if that was the ship's original name. However, the term OF-1 does appear in the NES version's instruction manual, as well as in the official artwork for the sequel, Image Fight II. The game appears to be set inside a holographic simulator, like the holodeck on Star Trek: The Next Generation. In the NES version of the game, the first 5 missions are called "Combat Simulation Stages" and the last 3 missions are called "Real Combat Stages". Two separate titles on one very collectable compilation for the shooter fan. X Multiply is similar to Gradius with claustrophobic confines and organic add ons to the ship giving it floaty, stamen like guards. Image Fight is more a chunky R Type tribute with nice multi directional shots and an old school feel. The rarest of the Arcade Gears series.

ArcadeShooter
PachiPara 14: Kaze to Kumo to Super Umi in Okinawa

PachiPara 14: Kaze to Kumo to Super Umi in Okinawa

Irem

PachiPara 14: Kaze to Kumo to Super Umi in Okinawa is a pachinko simulator developed and published by Irem solely for Japan on the PS2. The final game in the series released for that platform, PachiPara 14 once again simulates a handful of Sanyo's Umi Monogatari line of pachislot machines, specifically the CR Super Umi Monogatari in Okinawa MTA and SAD models. It is also the last game to feature the long-running PachiPro Fūunroku subseries as an open world RPG; while the name went on to reappear in the series 3DS' installments starting with the first release of PachiPara 3D: Taikai Monogatari 2, it transitioned into a predominantly visual novel genre in the wake of series producer and longtime Irem developer Kazuma Kujo leaving the company in March 2011 to form Granzella.

AdventureRole-playing (RPG)Simulator
R-Type

R-Type

Irem, Electric Dreams Software

R-Type is set in the 22nd century, and the player flies a futuristic fighter craft called the R-9a "Arrowhead", named for its shape, and because it is the ninth model in the 'R' series of fighter craft (but it is the first of the series to actually be used in combat; the previous models were all prototypes). The mission is to 'blast off and strike the evil Bydo Empire'. The R- in the series title originally stood for "ray", as in a ray of light. It was a reference to the many different types of ray-like weapons in the first R-Type. his was later retconned in R-Type Final to refer specifically to the production code as well as a term of endearment for the player fighter craft, the "Round Canopy". The original R-Type was well received by most gaming critics. However, it was also infamous for its relentless difficulty. It earned 7th place in IGN's Top 10 most difficult games to beat. The gameplay of R-Type is noticeably distinct among shoot 'em ups. Invariably the player will lose, not because of an inequality in firepower, but because of the design of the levels themselves. There is usually a 'correct' way to get through a level, but players must learn these by experience - i.e. by losing and restarting from earlier in the level. The game innovated with its weapon system compared to contemporary shooters, featuring a chargeable shot (beam-meter), and detachable 'force' pod; levels were designed to require different tactics and ideal weapons (air-air, diagonal, or air-ground laser).

ArcadeShooter
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