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Developer: Harmonix Music Systems
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Amplitude

Amplitude

Harmonix Music Systems

Amplitude is a reboot of the critically-acclaimed controller-based rhythm action game developed by Harmonix and originally released in 2003 Amplitude features over 20 songs composed for an optimal beatmatching experience by Harmonix with contributions from Freezepop, Danny B, Jim Guthrie, and more. Many of the developers from the original game are actively working on the reboot. The new Amplitude will be treated like a classic, sci-fi concept album. There is a narrative that runs through the game and surfaces in many ways through the visuals, music and song lyrics. Players will speed down long, winding paths made up of the different musical elements of a song. Each track is differentiated with the musical sounds of synthesizers, drums, vocals, and bass. As players blast away the patterns of gems on these tracks, they release musical energy and recreate the hidden song within. Gameplay remains easy to pick up and difficult to master. Achieving a top score will be a challenge and therefore worth bragging about via online leaderboards. Amplitude supports up to four players locally. Challenge your friends and use devastating power-ups during frenetic multiplayer matches to secure your place at the top.

ArcadeMusic
Dance Central VR

Dance Central VR

Harmonix Music Systems

Dance Central is back! Designed from the ground up for VR, Dance Central immerses you and your friends in the world’s best dance club experience where you are the life of the party and nobody steps on your toes. Dance Central includes a 32 song soundtrack featuring chart-toppers from the 1970s through to today’s biggest hits. With two difficulty levels and unique routines choreographed for each song, there’s plenty to keep you dancing all night. Dance Central also features the franchise’s first dive into synchronous online multiplayer. Customize your look, take an in-game selfie and then meet up with friends in the multiplayer lounge to party, chat, and dance your hearts out. With cross-play, you can compete against your friends on both the Oculus Quest and Rift Platform in free-for-all or team dance games to see who's the best in the crew.

Guitar Hero

Guitar Hero

Harmonix Music Systems, RedOctane

Guitar Hero is a 2005 music rhythm video game developed by Harmonix and published by RedOctane for the PlayStation 2. It is the first entry in the Guitar Hero series. Guitar Hero was released in November 2005 in North America, April 2006 in Europe and June 2006 in Australia. The game's development was a result of collaboration between RedOctane and Harmonix to bring a Guitar Freaks-like game to United States. The game features a guitar-shaped controller (resembling a miniature Gibson SG) that the player uses to simulate playing rock music. The gameplay is similar to GuitarFreaks, in that the player presses buttons on the guitar controller in time with musical notes that scroll on the game screen. The game features covers of 30 popular rock songs spanning five decades of rock, from the 1960s up through 2005, in addition to bonus tracks. Guitar Hero became a surprise hit, earning critical acclaim and winning many awards from major video game publications, and was considered one of the most influential games of the first decade of the 21st century. The game's success launched the Guitar Hero franchise, which has earned more than $2 billion in sales, spawning several sequels, expansions, and other game-related products.

Music
Karaoke Revolution Party

Karaoke Revolution Party

Harmonix Music Systems, Konami

Along with singing the songs, Karaoke Revolution Party also requires players to hit their marks on the pads as well as the notes on the screen. Along with the trademark vocal lines that scroll across the screen there are now occasional directional arrows to tell gamers when to jump on a particular direction. This is far from the aerobic insanity of the DDR games which can easily build up a sweat as dancers frantically try to keep putting their feet in the right place. Instead, the mode offers more of a light choreography addition to the game. Instead of the usual three dozen songs that the previous games have included, KRP sports 50 tracks that include some classics like "Sweet Caroline" and "Do You Really Want To Hurt Me" as well as modern hits like "Crazy in Love" and "I Don't Wanna Be."

MusicSimulator
Guitar Hero Encore: Rocks the 80s

Guitar Hero Encore: Rocks the 80s

Harmonix Music Systems, Activision

Guitar Hero Encore: Rocks the 80s (titled Guitar Hero: Rocks the 80s in Europe) is a music rhythm game and the third installment in the popular Guitar Hero series. It was released in July 2007 in North America and Europe, and in August 2007 in Australia. Players use a guitar-shaped controller (purchased separately) to simulate playing rock music by hitting notes as they scroll towards the player. Rocks the 80s is an incremental title in the Guitar Hero series, rather than a full sequel. No changes in gameplay from Guitar Hero II have been introduced to this game. As implied by the game's title, the game features a 1980s theme, consisting of songs from the decade and playable characters, fashions, and artwork that reflect the time period. The game was not as well-received as the prior two Guitar Hero games, due to the lack of new gameplay features and reduced soundtrack. Rocks the 80s is the third and final title in the Guitar Hero series to be developed by Harmonix before they moved on to create Rock Band.[5] The next major installment of the series, Guitar Hero III: Legends of Rock, was developed by Activision's Neversoft division.[6]

MusicSimulator
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