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Lunar: Silver Star Story Complete

Lunar: Silver Star Story Complete

Game Arts, Japan Art Media, Kadokawa Shoten, Entertainment Software Publishing Inc., Working Designs, SoMoGa

Return to the world of LUNAR, in the completely reworked 32-bit version of the RPG classic. Journey back to a place where dragons yet live, and magic is valued above all else. Join Alex, the young adventurer, as he begins a quest with his friends to save their land from the crushing advance of the Magic Emperor. Explore Dungeons, fight terrifying monsters, and gather information from the locals as you advance toward the explosive encounter with the Magic Emperor himself! Exciting, menu-driven combat will keep you challanged until the last. And, thanks to the storage power of CD and the PlayStation's built-in movie player, LUNAR contains nearly an hour of incredible animation sequences that will get you involved in the story faster than you ever thought possible. Get ready for the ride of your life...

Role-playing (RPG)
Lunar: Silver Star Harmony

Lunar: Silver Star Harmony

Game Arts, XSEED Games, GungHo Works

While seemingly placid on the surface, the world of Lunar is slowly descending into chaos, as the Goddess Althena, the creator and guardian of the world, has disappeared and the valiant efforts of the legendary Dragonmaster Dyne and his faithful companions fade into obscurity. With Althena gone and no one able or willing to become the next Dragonmaster, a shadowy figure, known only as the Magic Emperor, has started plotting to usurp Althena's place and become a god. In a remote village far removed from the decay that is slowly spreading throughout the world lives a young man named Alex, who dreams of one day becoming the next Dragonmaster like his hero Dyne. One day, Alex's friend Ramus convinces him to head towards a cave near town, where it is rumored the legendary White Dragon resides. With Alex's adopted sister Luna and his mysterious pet Nall in tow, Alex heads off on what seems to be a meaningless adventure, not knowing that it would be the first step in an epic journey with the fate of the entire world at stake.

Role-playing (RPG)
Silpheed: The Lost Planet

Silpheed: The Lost Planet

Game Arts, Swing! Entertainment Media, Working Designs, Capcom

In the distant future, a plague of parasitic monsters is sweeping across the known universe; devouring all the resources in its path -- including the distant outposts humanity calls home. The only chance for mankind's survival is a top-secret starship class known as Silpheed and the hyper-skilled pilots at the controls. And so begins the premise of Silpheed: The Lost Planet, a co-development shooting project between Game Arts and Treasure that remakes the early '90s PC shooter of the same name. Features include a large variety of enemy types, multiple weapon upgrades, and polygonal graphics. As an added bonus, Working Designs has removed the slowdown and added analog control for the American version of the game.

ArcadeShooter
Zeliard

Zeliard

Game Arts, Sierra On-Line

Zeliard is a side-scrolling action game with platforming and role-playing elements. The game world is divided into hostile labyrinths, which occupy its largest portion and contain maze-like passages for Duke Garland to traverse, as well as enemies that must be dealt with. Crests and keys must often be collected in order to ensure the progress to the next area. Garland takes damage from enemy attacks as well as the environment (hidden spikes, high temperature, etc.), but suffers no damage should he fall off a platform. The hero uses his sword to combat the enemies, and shield to defend himself. He can also learn and cast projectile offensive magic. Special items can restore his health, increase the damage inflicted with the sword, grant additional protection, etc. Various types of clothes can be equipped; these can bestow the hero with further enhancements and immunities, such as prevent him from slipping on ice, allow him to jump higher, etc. The Duke will visit different towns during his journey. In these towns, he can rest, replenishing his health, purchase and repair weapons and armor, acquire potions, and learn magic spells. Currency is obtained by exchanging enemy spirits for gold in banks. These spirits (called "almas") also serve as experience points: after the player has obtained a sufficient amount of them, the protagonist receives upgrades to his health and magic points from a local town sage.

AdventureRole-playing (RPG)
Bomberman Generation

Bomberman Generation

Game Arts, Vivendi Universal, Majesco Entertainment, Hudson Soft

Bomberman returns with a new cel-shaded 3D look. The same storyline applies, however. Bomberman has been given the task of taking back a powerful element of magic, and protecting it from the hands of evil. To do so, he must use his bombing abilites to blast his way through mazes filled with crazy enemies and hidden secrets. There are 5 worlds in all, each with 16 levels to complete. And after completing cetain objectives and picking up items, Bomberman will learn new techniques and abilities to improve his range with his bombs or use new weapons. Also included is a 4 player classic bomberman multi-player modes. Unlike the adventure mode, all of the multi-player modes are set in the original 2D, top down style perspective. The last man standing wins in most rounds, with the added twist of other enemies on screen and timed battles.

Adventure
Grandia

Grandia

Game Arts, Ubi Soft Entertainment, Sony Computer Entertainment, Entertainment Software Publishing

Grandia is a role-playing video game developed by Game Arts and published by Entertainment Software Publishing for the Sega Saturn console as the first game in their Grandia series. Initially released in Japan in 1997, the game was later ported to the PlayStation in 1999, with an English version of the game appearing on the platform in North America in the following September by Sony Computer Entertainment America, and later in Europe in March 2000 by Ubisoft. The game was produced by much of the same staff who worked on the company's previous role-playing endeavor, the Lunar series, including producer Yoichi Miyagi and music composer Noriyuki Iwadare. Since its release, Grandia has become notable for its combat mechanics, which have been carried over to future games within the franchise, and has spawned two spin-off titles – Grandia: Digital Museum and Grandia: Parallel Trippers – both released exclusively in Japan. In celebration of the announcement of renewing development on Grandia Online, which acts as a prequel to Grandia, the game was re-released on Sony's PlayStation Network platform in Japan as a downloadable title in April 2009 and in North America on February 25, 2010. It was re-released in Europe on November 10, 2010.

Role-playing (RPG)
Lunar 2: Eternal Blue Complete

Lunar 2: Eternal Blue Complete

Game Arts, Studio Alex, Working Designs

The enchanting world of LUNAR comes to life once more in the enhanced PlayStation game console version of the classic RPG sequel. Join freewheeling Hiro and the adorable Ruby, a thousand years after the events of LUNAR: Silver Star Story, as they work to unlock the secrets of the Blue Spire... and the strange young girl they found within it! But be careful - dark forces are trying to revive the evil Zophar, and immerse LUNAR in darkness forever. Journey to distant lands in the search of the Goddess Althena, who may be the only one powerful enough to stop Zophar. Along to way, you'll meet exciting new caracters, fight vividly animated monsters, traverse snow-covered mountain peaks, and crawl throught slimy dungeon depths as you wind your way toword the terrifying climax! LUNAR 2 features almost an hour of detailed animation sequences and over 90 minutes of dialogue packed onto three CDs... so what are you waiting for? Go ahead, you deserve to be the hero for once!

Role-playing (RPG)
Fire Hawk: Thexder - The Second Contact

Fire Hawk: Thexder - The Second Contact

Game Arts, Sierra On-Line

Fire Hawk: Thexder - The Second Contact is the sequel to Thexder, an amazing game originally developed in Japan and later released to the USA. Fire Hawk: Thexder is well known for its eleven game music tracks, which were of a quality that was relatively unknown for video games released in the late 1990's. Game play consist of the player in the role of a robot battle unit that transforms into a space fighter jet "Fire Hawk" depending on the current action. When battling, the player maneuvers the robot transformer which can levitate and float while firing at enemy objects, creatures, droids and bots in order to clear the room in order to proceed. The robot battle unit transforms into the "Fire Hawk" space ship jet in order to move quickly and to navigate narrow connecting tunnels. Ultimately the goal is to conquer the invading alien species by navigating the catacombs to clear alien enemies and disable the alien mothership. There are 9 different combat missions that must be completed to disable the mothership.

PlatformShooter
Teenage Mutant Ninja Turtles: Smash-Up

Teenage Mutant Ninja Turtles: Smash-Up

Game Arts, Ubisoft Entertainment

Teenage Mutant Ninja Turtles: Smash-Up is a fighting video game for the Wii and PlayStation 2 video game consoles. It was developed by Game Arts in cooperation with Mirage Studios and released by Ubisoft in celebration of the 25th anniversary of the Teenage Mutant Ninja Turtles in 2009. The game is a 4-player 2.5D fighting game, similar to the Super Smash Bros. series. During battle, players attempt to KO opponents by depleting their life bar, knocking them off the stage or into traps.Characters are color-coded on-screen via a glow effect to help players keep track of their character (a feature that can be toggled on and off in the options screen). Like Super Smash Bros., the game features many customizable options for battles.The game stresses interaction with the environment, and stages in the game feature traps, changes to the stage itself and interactive elements. The gameplay system also features items, including life-restoring pizza and ninja skills that grant players special abilities like fire breathing and electrical shields. The modes for this game are Arcade, Battle Royal, Survival, Tournament, Swap-Out, Practice, and Mission Mode, as well as an online mode for four players and mini-games. Players can collect 'shells' during battles or mini-games and use them to unlock special features, including trophies that other players can win in online tournaments. Arcade mode features animated cut scenes illustrated by Mirage Studios artists.

Fighting
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