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Developer: FTL Games
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5 games
Oids

Oids

FTL Games

Rescue the OIDS from the Fiendish Biocretes who are turning them into vending machines and household appliances! Fuel your ship, charge your shields, and blast off to adventure as you challenge planetoid after planetoid of devious gravity traps, treacherous teleport puzzles, and wave after wave of Hell Jets, Heat-Seekers, and Burst Orbs! Create your own games with the OIDS construction set. Design your own planetoids and puzzles in minutes with simple cut-and-paste operations. It's easy! Make new games for yourself or trade 'em with your friends. Oids is a gravity/inertia shooter that plays in a similar way to Gravitar and Thrust. Unlike Thrust the controls are much easier to get to grips with as almost everything is controlled by a joystick. Pushing forward activates the thrust, left/right rotates the ship and pulling back toggles the shield on or off. Pressing the fire button shoots photons and jabbing the fire button twice launches a novabomb. The space bar is used to recharge the shield. The aim of the game is to rescue all the OIDS.

ArcadeShooter
Dungeon Master II: The Legend of Skullkeep

Dungeon Master II: The Legend of Skullkeep

FTL Games, Victor Entertainment, JVC Musical Industries, Interplay Entertainment

Dungeon Master established several new standards for role playing and computer games in general. Dungeon Master was a realtime game instead of the traditional turn-based approach that was prevalent until then. Instead of using text-based commands to interact with the environment, players directly manipulated objects and the environment by clicking the mouse in the enlarged first-person view. Abstract Dungeons and Dragons style experience points and levels were eschewed in favor of a system where the characters' skills were improved directly via using them. It also introduced some novel control methods including the spell casting system, which involved learning sequences of runes which represented the form and function of a spell's effect. For example, a fireball spell was created by mixing the fire symbol with the wing symbol. This kind of attention to detail and focus on the user interface was typical of the game and helped create an often captivating sense of craft and ingenuity. Other factors in immersiveness were the then-revolutionary use of sound effects to indicate when a creature was nearby, and (primitive) dynamic lighting.

PuzzleRole-playing (RPG)
Dungeon Master

Dungeon Master

FTL Games, Psygnosis, JVC Musical Industries, Victor Musical Industries

Dungeon Master established several new standards for role playing and computer games in general. Dungeon Master was a realtime game instead of the traditional turn-based approach that was prevalent until then. Instead of using text-based commands to interact with the environment, players directly manipulated objects and the environment by clicking the mouse in the enlarged first-person view. Abstract Dungeons and Dragons style experience points and levels were eschewed in favor of a system where the characters' skills were improved directly via using them. It also introduced some novel control methods including the spell casting system, which involved learning sequences of runes which represented the form and function of a spell's effect. For example, a fireball spell was created by mixing the fire symbol with the wing symbol. This kind of attention to detail and focus on the user interface was typical of the game and helped create an often captivating sense of craft and ingenuity. Other factors in immersiveness were the then-revolutionary use of sound effects to indicate when a creature was nearby, and (primitive) dynamic lighting.

Role-playing (RPG)