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Developer: Exact
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Jumping Flash! 2

Jumping Flash! 2

Exact, Sony Computer Entertainment

Need an Action Fix? Get Sky High! Little Muu has been bottled up by the menacing Captain Kabuki. Baron Aloha, once a foe, now turns to friend? Take a flying leap into the wickedly weird world of Robbit and plunge into the wildest 3D gaming experience ever imagined. Single, double and triple-jump your way through a madcap quest-but just when you think it's over, you take to even newer heights and depths like never seen (or felt) before! * First-person, 360º perspective takes you on a free-falling flight, and the all-new Jump Meter lets you know how high you can go! * Barrel through 12 different fantasy worlds with bonus levels and maximize the fun with all-new underwater 3D environments! * Watch out for a slew of new enemies including the killer, kung-fu gripping, galaxy-ripping Captain Kabuki. * A variety of medals are awarded for different achievements. Can you win them all?!

PlatformShooter
Aquales

Aquales

Exact

In the year 2069, the British ship "Elias Rits" sailed to Kermadec Island on a private investigation mission. Shortly thereafter, satellites reported that beacon transmissions from the ship have stopped. Seeing that further investigation required exploration of hostile environment and deep sea, the authorities dispatched a special team known as W-ODL to find out what has happened to the ship. Navigating a powerful mecha, the American pilot Fredric von Nyuya has to get to the bottom of the mystery and report his findings to the crew. Aquales is an action platformer. The mecha is equipped with a default fist-like melee weapon and gains access to other methods of destruction later, including chainguns, rockets, homing missiles, and more exotic items such as a gravity flamethrower. The stages usually consist of series of platforms and are fairly large, with optional areas and power-ups (health, one-time attacks, etc.) in treasure chests. The protagonist's stand-out equipment is the grappling hook, which must be used frequently to access high platforms. The game also has a light RPG angle: the hero gains experience points from defeating enemies and levels up as a result. Each stage ends with a boss battle, after which the player's progress is saved.

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