player.gg

Search games

Developer: DATA EAST
Sort games
121 games
3 / 6
Metal Max 2

Metal Max 2

Data East, Crea-Tech, Enterbrain

Metal Max 2 is the second entry in the Metal Max series. It was a vehicle combat RPG published in Japan by Data East for the Super Famicom in 1993. Ten years later, the game was ported to the Game Boy Advance with a few new bounties by Now Production under the title Metal Max 2 Kai. On December 8, 2011, a full remake with upgraded graphics in the vein of Metal Max 3 and using its game engine was released in Japan for the Nintendo DS and titled Metal Max 2 ReLOADED. Metal Max 2 ReLOADED added a shared inventory, option to play as a female, okama or reijin, new character classes, subclasses and skills from Metal Max 3, new characters, bounties, bosses, sidequests, locations, items and vehicles, expanded storyline and backstories of characters and monsters, increased difficulty over the SNES and GBA versions, the final boss of the game has a third form and a new game+ option has been added.

Role-playing (RPG)
Heracles no Eikou III: Kamigami no Chinmoku

Heracles no Eikou III: Kamigami no Chinmoku

Data East, Paon, Nintendo

Heracles no Eikou III: Kamigami no Chinmoku is the third installment of the series. Originally released for the Super Famicom, it was released on the Japanese Virtual Console in 2007 and a mobile phone in 2008 by G-Mode. The game's plot and setting are loosely based around various episodes included in Greek mythology. The hero begins the game in a state of total memory-loss, but discovers that he has somehow acquired a mysterious power that shields him from all bodily harm, essentially making him immortal. The only clue the hero has in discovering his own identity is a mysterious dream that he sees every night, and he begins his journey in search of the location shown in the dream. The gameplay borrows various motifs from ancient mythology, particularly the concept of immortality. An immortal character can execute certain actions that other characters cannot, like jumping off high cliffs without being injured. The game's writer, Kazushige Nojima, composed a storyline where the hero encounters the Greek gods while trying to discover his own true identity. Like the game's predecessor, Heracles no Eikō II: Titan no Metsubō, the game focuses on its rich storyline rather than the game system, which does not differ significantly from other role-playing video games of the period.

Role-playing (RPG)
Shoot Out

Shoot Out

Data East

Player controls with two buttons and an 8-way joystick. One button shoots the gun, the other allows the player to jump enemy bullets and other attacks. The 8-way joystick is used to specify the direction of movement, pointing down to crouch and the different up directions to indicate angle of the shot. At the start of the game, player must practice in the target practice room, then play through the next 7 stages to beat the game; however, the game will loop after the 7th stage is completed. In stages 1 thru 8, the object is to shoot a certain number of criminals and avoid shooting civilians. If the player is hit by an enemy or if the player shoots a civilian, the player will lose a life. When all lives are lost, the game ends. Besides criminals and civilians, some objects in the backgrounds of the seven stages can be shot to earn extra points, such as amusement park rides and signs.

ArcadeShooter
Wizard Fire

Wizard Fire

Data East, G-MODE Corporation

Wizard Fire was released in the US as such, although it is a direct sequel to Gate of Doom and Data East archives still refer to the game as Gate of Doom II. The series is known as Dark Seal in Japan. The class types to choose from are wizard, bard, knight, elf or dwarf. Each of the heroes has a unique standard attack, access to magic and one passive ability. The wizard does maximum magic damage, the bard is resistant to poison, the knight is immune to disease, the elf has increased mobility and the dwarf is resistant to confusion. Unlike the previous game, magic attacks are not unique to each class, though specific characters have a higher chance of using certain attacks. There is also the chance, for any class except the wizard, that the spell will fail and you will transform into a pig for a short time.

ArcadeHack and slash/Beat 'em up
Magical Drop III

Magical Drop III

Data East, G-MODE Corporation, D4 Enterprise

Control a clown to pull in and throw back balloons hurled from the top of the screen. If you line up three or more balloons of the same color in a vertical row, they will burst. If you're not quick enough, the balloons will squash the clown and the game is over. Once you've got the hang of bursting balloons, you'll need to master combos and chains. The third Magical Drop game, first released in 1997, was also developed for the Neo Geo. This games adds representatives for the remaining Tarot Major Arcana, as well as introducing a "daughter" Strength character that more closely resembles the traditional depiction of Strength. The game adds a third button, which allows players to add rows to their field at any time. Additionally, attacks now sends lines to the opponent in non-even rows that vary by character. Hirameki mode is replaced by Adventure Mode, which is a board game that challenges players to reach Empress before CPU-controlled rivals. The English versions of Magical Drop III remove the hardest difficulty setting in Vs. CPU Mode and rival opponents in Adventure Mode.

Puzzle
Magical Drop II

Magical Drop II

Data East, D4 Enterprise, Sega

Magical Drop is played in a style and gameplay similar to Compile's (now Sega's) Puyo Puyo and Taito's Puzzle Bobble franchises; a "stack" of random colored bubbles descend from the top, and a player is defeated when a bubble hits the bottom. Bubbles can be picked up and dropped by the player's "clown" at the bottom, and are destroyed when three or more of the same color are put together on a single column. "Chains" are formed either when a single drop caused a chain reaction, or when more than one group of bubbles is destroyed in quick succession. The game is normally played with two players (one may be a computer opponent), and chains cause the opponent's stack to descend faster. There are 24 characters, all but the Black Pierrot being named after a tarot card (although the Strength card has been represented by two characters throughout the series). Different characters have different attack patterns. The columns of the opponent's stack will descend at different rates relative to each other depending on the character chosen. This causes a disjunction of colors that may make it more difficult for the other player to clear their stack. For example, with the character Devil, all the columns will descend at the same rate, whereas with Sun, the middle columns will descend faster than the others.

ArcadePuzzle
Tumble Pop

Tumble Pop

Data East, G-MODE, SUNSOFT

The game involves one or two ghost-busters who can suck monsters, ghosts, aliens and various other oddball characters into vacuum-cleaner-like devices and spit them back as bouncing/rolling balls. Expelled enemies function as projectiles that can damage and kill other opponents on the screen when colliding with them. The game's looks are reminiscent of Pang. Throughout the game, the player/s can collect letters of the alphabet found in randomly appearing bubbles in order to gradually spell the word "TUMBLEPOP", the progress of which is permanently displayed at the bottom of the screen. When completed, players are transported to a bonus level which gives them the opportunity to obtain higher scores and an extra life, although this level is strictly timed. The word goes back to default after completion.

ArcadePlatformPuzzle
Ghostlop

Ghostlop

Data East, SNK

Ghostlop is an unreleased, head-to-head arcade style puzzle game featuring a unique mix of elements from Puzzle Bobble and Breakout, with a color-switching mechanic reminiscent of Silhouette Mirage and Ikaruga. It was in development by Data East and planned to be published by SNK for the Neo Geo MVS (arcade), Neo Geo AES (home) and Neo Geo CD. You aim shots the same way as in Puzzle Bobble, but there are only two main colors of bubbles to destroy--or in this case ghosts. The A and B buttons determine whether your shot is red or blue. If your shot is the same color as the ghosts it hits, it will cut through them like in a bonus level of Alleyway. If it's the opposite color, it will bounce off without doing damage. You can switch as often as you like (even while the ball is bouncing around) so if there are a lot of red ghosts surrounded by a layer of blue ghosts, you could detach all of them from the top of the screen by throwing a blue shot to pass through the outer layer, switching to red to move through the middle, and then switching back to blue to pass out the other side, dropping the majority of the ghosts and putting a lot of garbage on your opponent's screen. As your ball bounces around you're free to move your character back and forth along the bottom of the screen, and you need to catch the ball when it comes back or suffer the penalty of having the pieces lower one notch. The action is fast-paced and smooth. The lighthearted characters and rockabilly music add a lot of charm that is missing from newer puzzle games like Lumines and Planet Puzzle League. In February 2003, a MVS prototype cartridge of Ghostlop was acquired by video game collector Billy Pitt from an Ohio-based arcade operator, who received it via SNK. Around the same time period, a ROM image of the complete game was leaked online by homebrew developer Neobitz.

Puzzle
Rohga: Armor Force

Rohga: Armor Force

Data East

A good-looking horizontally scrolling shoot 'em up with a few unique features that make it stand out in the crowd. 2 players can join Team Rohga and take on the dark forces of Lagnalok in this sequel to Vapor Trail. Choose from 4 pre-built battle suits or construct your own using one of four possible parts from 3 categories - Arm, Body and Leg Unit. When your battle suit runs out of energy or is destroyed by the enemy, you will eject out of the cockpit and continue fighting. The arcade versions outside Japan have a number of things cut. There is no story intermissions between the stages and there is no stage selection leading to 4 different endings found on the Japanese version, but the game cycles through all 12 stages like in the Japanese version's expert mode.

PlatformShooter
Nitro Ball

Nitro Ball

Data East

Holy hell is Nitro Ball a blast to play! (Known as Gun Ball in Japan) Data East took the balls-to-the-walls action of such titles like MERCS and Ikari Warriors and combined it with pinball, of all things. What's so incredible is that it works marvelously, and everything that makes both genres so much fun individually are seamlessly integrated. For instance, shooting foes can knock them into bumpers or special bonus targets, which earn you power ups and a ton of points. Each of the five stages has a cool theme, like zombies and space aliens, and mimics the length of a pinball field, with a big and nasty boss at the end. This is perhaps the only negative thing to be said about Nitro Ball: it's too short. The meager selection of play fields, while impressive and fun, are nowhere near enough, and you're left wanting more.

ArcadeShooter
3 / 6