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Little Ninja Brothers

Little Ninja Brothers

Culture Brain, Culture Brain Excel

Little Ninja Brothers, known in Japan as Super Chinese 2, is a 1989 video game developed and published by Culture Brain for the Nintendo Entertainment System in 1989 in Japan, 1990 in the United States, and 1991 in Europe. It is the second game in the Super Chinese series. The plot follows two young ninjas, Jack and Ryu, attempting to find out the mysterious reason for the invasion of Chinaland by Blu Boltar. It was the second game in the series, preceded by Kung-Fu Heroes, and followed up by a sequel Super Ninja Boy, released on the Super NES. There were also two Ninja Boy spin-off games released for the Game Boy in both regions. A manga adaption of the game was serialized in early issues of video game magazine GamePro.

AdventureFightingRole-playing (RPG)
Super Chinese World 2: Uchuu Ichi Butou Taikai

Super Chinese World 2: Uchuu Ichi Butou Taikai

Culture Brain

Super Chinese World 2: Uchuu Ichi Butou Taikai is a Japanese-only action RPG developed by Culture Brain. It is the second SNES Super Chinese game, being a sequel to Super Ninja Boy which was released in North America. Contrary to its predecessor, it doesn't feature any traditional turn-based battles anymore, but a couple of platforming sections still remain. Jack and Ryu are now travelling between different planets to defeat some alien invaders, who kidnapped the world leaders. The battle system was also greatly improved. Jack and Ryu now have a lot of new attacks and even a few different skills (although they still share levels and items), they can turn into giant ninjas in order to cast the most advanced spells and it is possible to use weapons or spells without going to the menu. A fighting mode has also been added, allowing to play with many other characters than the heroes.

Hack and slash/Beat 'em upPlatformRole-playing (RPG)
Flying Dragon: The Secret Scroll

Flying Dragon: The Secret Scroll

Culture Brain

In a mysterious region of China, Ryuhi, was born and raised in high mountain tops. There he received instruction from his wise teacher, Juan. At a young age he became a master of Kempo. One day, his teacher Juan was attacked and robbed of the Secret Scrolls of Hiryu-no-Ken, of which he was the author. Ryuhi possessed the 6th volume of the Secret Scrolls, the Shingan No Sho, or Book of the Mind's Eye which Juan had managed to save. Ryuhi begins his journey to Shorinji as a last request from a dying Juan. Gengai, the bishop of Shorinji welcomed the little Ryuhi, and begins to train him in Shorinji Kempo. Six years later, they received a letter of challenge from the Tusk Soldiers, a mysterious organization of enemies of the Shorinji. Ryuhi is determined to take part in the upcoming "World Tournament of Contact Sports" as a representative of Shorinji. His motive is to prevent the Tusk Soldiers from becoming champions of Contact Sports at the tournament. After learning from Gengai that it was the Tusk Soldiers who attacked his teacher and robbed him of the Secret Scrolls, he leaves for the World Tournament. There are two different types of gameplay. Journey levels are side-scrolling levels where Ryuhi must defeat five bosses and find certain items valuable to the mission. The tournament levels are where the player gets to fight one-on-one against enemies in the same way as the first game in the series released in 1985, Shanghai Kid. The player must go through the game twice to get the true ending. All six scrolls must be collected the first time through to get the first ending. The second time through the player needs to collect all six scrolls again, along with four crystal balls. The crystal balls can only be found in the second quest. However, players can miss one of these items and finish the game, but the true ending will not be received.

FightingHack and slash/Beat 'em upPlatform
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