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Rick Dangerous

Rick Dangerous

Core Design, MicroStyle, Firebird, The Hitmen Software, Microplay Software

The game is largely based on the Indiana Jones movie Raiders of the Lost Ark. Set in 1945, British agent Rick Dangerous travels to the Amazon jungle to search for the lost Goolu tribe. His plane crashes in the jungle, and Rick must escape from the enraged Goolu. When the game starts Rick finds himself in a cave running from a rolling boulder, a famous scene from the Indiana Jones movie. Armed with a pistol and dynamite, Rick must fight hostiles and evade countless traps in three more levels. The second level is set inside a pyramid in Egypt. In level three, Rick must venture to the Nazi stronghold of Schwarzendumpf castle to rescue captured Allied soldiers. The rescued soldiers tell him that the Nazis are planning a missile attack on London. Therefore, in the last level Rick must infiltrate their secret missile base.

Platform
Thunderhawk

Thunderhawk

Core Design

Thunderhawk (AH-3 Thunderstrike in North America) is a combat flight simulator video game developed by Core Design and released for the Amiga and DOS in 1992, for the Sega CD in 1993 and for Microsoft Windows in 1996. In the game the player flies a fictional AH-73M attack helicopter. The game consists of several campaigns for each one of ten world areas. The campaigns are themed around real events or activities in these areas (e.g. escorting a UN humanitarian convoy during the Bosnian War, fighting pirates in the South China Sea, etc.) A typical campaign consists of four or five missions. Each mission has a primary objective that must be completed to successfully complete the mission, there are other targets in each missions such as tanks and SAM launchers but these are only used to help the player boost their score. The primary target is usually a major structure like an enemy base or a bridge. Usually the player is equipped with a standard set of weapons - 16 missiles, 76 rockets, and a machine gun with unlimited ammunition. On some special missions the rockets are replaced by a weapon that is critical to the success of that particular mission, such as a runway cratering system when the primary objective is to destroy an airbase or a bomb when destruction of a bridge is the primary objective. The control system for Thunderhawk was fairly unique for the platforms supporting a mouse. It used the mouse for basic control, plus some keyboard input for rarely used commands. Moving the mouse would tilt the helicopter in the specified direction, and make it start moving in that direction. Pressing the left mouse button fires weapons. When the right mouse button was held, moving the mouse up and down changed altitude, while side to side yawed the helicopter side to side.

ShooterSimulator
Tomb Raider: 10th Anniversary Edition

Tomb Raider: 10th Anniversary Edition

Core Design, Eidos Interactive

Tomb Raider: 10th Anniversary Edition (TRAE) was the last Tomb Raider game developed by Core Design, the original developers of Tomb Raider. It was a remake of the original 1996 game meant to be released for the series 10th anniversary in 2006. In 2003, following the poor sales of Tomb Raider: The Angel of Darkness and Core expressing franchise fatigue, Eidos Interactive handed the Tomb Raider IP to Crystal Dynamics to reboot the series, resulting in Tomb Raider: Legend. Core started development on TRAE near the end of Tomb Raider: Legend's development as Eidos was acquire by the SCi Entertainment Group. The project was eventually shelved after Eidos and SCi had marketing concerns about Core returning to the Tomb Raider IP. Core was sold to Rebellion Developments in 2006, terminating the development on TRAE. In its place, Crystal Dynamics developed their own remake of the original Tomb Raider called Tomb Raider: Anniversary. It was announced in 2006 after a presentation of Core's game leaked online and released in the following yaer. Following a PSP prototype build of TRAE being made public in 2020, TRAE has been actively restored by fans and there's now an early playable PC build available. It is notable for being more faithful to the original game's level design than the 2007 remake, while still adding new mechanics and updating technical aspects.

AdventurePlatformShooter
Shellshock

Shellshock

Core Design, U.S. Gold, CentreGold, Electronic Arts Victor, Eidos Interactive

Having served in combat for the United States, Da Wardenz are out for one thing -- justice. This anti-terrorist tank force was conceived after an ill-fated campaign at Mostvia Vatska in 1994. Coming under heavy fire, the troops sent a distress signal to the U.S. Intelligence requesting immediate backup. The government turned their backs on the Special Forces unit by making them expendable and refusing to send in backup. As a result, five men survived; those five men formed Da Wardenz. Here's where you come into play. Assuming the role of a rookie commando, your mission is simple: prove yourself to Da Wardenz by destroying terrorist forces and rectifying global corruption. Easy, huh? That's not all -- you'll be in command of an M-13 Predator battle tank; this thing can mow down forests and calm any terrorist dispute. Along the way, you can upgrade your tank in armaments and shielding. Shellshock is broken into two parts: The Pen and actual mission objectives. As Da Wardenz headquarters, The Pen has all sorts of locations including the main hangar, basketball court, simulation room, workshop area, briefing area, and various lockers. Before a mission, you'll want to explore the headquarters and interact with each member of the team; you may learn something. When you're ready to kick some terrorist butt, you'll simply walk to the tank area and hop in!

ShooterSimulator
Swagman

Swagman

Core Design, Eidos Interactive

That Swagman sure has a lot of nerve! He's another evil, demented fellow who's planning to take over the world for his own personal gain. And this guy means business. You see, he's basically a boogie-man who has the power to entrap people in their own nightmares forever. Fortunately, there are two brave souls out there ready to fight Swagman face to face. Their names are Zac and Hannah, two 8 year old twins. Swagman is a combination of the platform and adventure genre. While in the "Real World", the game is adventure-like; find and collect items and/or keys to open certain doors. When you enter the dream sequences, called the Territories, the game becomes a platform game. The combination of genres and the whole real world/dream world is a neat idea and throw in some nice, cartoonish and highly colorful graphics and you've got a nifty little game.

AdventurePuzzle
Herdy Gerdy

Herdy Gerdy

Core Design, Eidos Interactive

Gerdy, an apprentice herder, embarks on a quest to rescue his father from an evil spell. His journey takes him across an island of diverse territories, populated by an assortment of wild creatures, each of which form part of a complex inter-related food chain. To avenge his father's nemesis and restore goodness to the island, Gerdy must hone his herding skills and ultimately compete in a tournament to become Master Herder. Herdy Gerdy is primarily a platform game with strategy and puzzle elements. The levels involve Gerdy traversing hazardous areas with timed jumps, avoiding or destroying obstacles. However, a significant portion of the gameplay is dedicated to collecting various animals, leading them onto a safe path, similarly to Lemmings. Each of the animals has its own behavior and skills (e.g. swimming), requiring the player to utilize different tactics to capture them.

Adventure
Tomb Raider III: Adventures of Lara Croft - Collector's Edition

Tomb Raider III: Adventures of Lara Croft - Collector's Edition

Core Design, Square Enix

In the Prologue, millions of years ago, a meteor struck the then tropical environments of Antarctica. It was first discovered by a tribe of ancient Polynesians who settled there and constructed a city in the meteorite crater. They worshipped the immense supernatural powers it appeared to hold, fashioning four artefacts out of the meteorite's core material (which become the focus of the game). Shortly thereafter, the tribe laid witness to the deformed birth of their prophesied leader, born without a face, and fled Antarctica in fear of what the meteorite was capable of. In the present day, the ancient Polynesian city has been buried beneath snow and ice and RX Tech are excavating the site, investigating the meteorite. Led by Dr. Willard, the crew discovers remnants of the Polynesian city, ancient stone statues resembling the Easter Island Moai, and finds the grave of a man named Paul Caulfield of the HMS Beagle. When the game begins, Lara Croft is in India searching for a legendary stone in the ruins of an ancient temple once inhabited by the Infada tribe. She encounters Tony, an RX Tech employee who seems to be suffering from a severe bout of jungle fever. After parting ways, Tony remains one step ahead of Lara in their search for the stone, eventually finding it hidden deep within an underground cavern. After killing an oddly superhuman Tony, Lara takes the stone and exits. On her trek back to the Indian jungle, she is discovered by Dr. Willard.

Adventure
Tomb Raider: Collector's Edition

Tomb Raider: Collector's Edition

Core Design, Square Enix

In Tomb Raider, the player controls the female archaeologist Lara Croft, in search for the three mysterious Scion artefacts across the world. The game is presented in third person perspective. Lara is always visible and the camera follows the action from behind or over her shoulder. The world she inhabits is fully drawn in three dimensions and characterized by its cubic nature. Ledges, walls and ceilings mostly sit at 90 degrees to each other, but sometimes feature sloping planes. The object of Tomb Raider is to guide Lara through a series of tombs and other locations in search of treasures and artefacts. On the way, she must kill dangerous animals and other creatures, while collecting objects and solving puzzles to gain access to an ultimate prize, usually a powerful artefact. Gunplay is restricted to the killing of various animals that appear throughout each stage, although occasionally Lara may be faced with a human opponent. Instead the emphasis lies on solving puzzles and performing trick jumps to complete each level.

Adventure
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