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Developer: Capcom Production Studio 4
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15 games
Resident Evil 4

Resident Evil 4

Capcom Production Studio 4, Capcom

Resident Evil 4 is directly based off the Wii port, having all the new features that the Wii added. Some of the key features of this version are stunning HD graphics running at a smooth 60 frames per second for the first time. It also features a complete visual overhaul to bring this revered title to the highest graphical quality ever. It has been fully optimized for the wide screen, texts have been sharpened and textures have been upgraded on characters, backgrounds and in-game objects. However, it should be noted that the cutscenes of the Separate Ways scenario are not in HD and have had their resolution lowered and placed in sepia format. Aside from the updated HUD, the Movie Browser is fixed to now display real time cut-scenes instead of the PS2 pre-rendered cut-scene, like it was the Wii version. The Mercenaries costumes cheat remain and fully work.

AdventureShooter
Resident Evil 4: Wii Edition

Resident Evil 4: Wii Edition

Capcom Production Studio 4, Capcom

Resident Evil 4: Wii Edition includes the bonus content from the PlayStation 2 version and introduces several changes to accommodate the Wii Remote's motion controls. The aiming system features a larger reticle that changes from green to red when targeting an enemy, replacing the original narrow laser sight. A “quick knife” command is added, allowing automatic targeting of the nearest enemy or object, and motion-sensitive quick-time events supplement traditional button prompts. Visually, the game is comparable to the original GameCube version and generally improves upon the lower-resolution graphics of the PlayStation 2 release. However, a few graphical elements—such as low-detail herb models—appear to be carried over from the PS2 version. The Wii Edition also supports the classic controller, restoring traditional controls and the original laser sight aiming. Additional differences include a lower overall difficulty and slightly faster animations for Leon’s actions.

AdventureShooter
Steel Battalion: Line of Contact

Steel Battalion: Line of Contact

Capcom Production Studio 4, Capcom

Steel Battalion: Line of Contact is a 2004 video game created by Capcom for the Xbox console where the player controls a VT (Vertical Tank). It is the online-only (via the Xbox Live broadband gaming service) sequel to Capcom's Steel Battalion game. The game was developed by Capcom Production Studio 4[2] and Nude Maker. Gameplay is similar to that of the previous game, and makes use of the same 2 joystick, 3 pedal, 40 button controller. Within the game, players engage in mechanized combat using Vertical Tanks, the game terminology for very large bipedal combat platforms. Vertical Tanks are fictional vehicles that range in height from 8m - 15m in height, with unknown tonnage. These vehicles are the platform of choice for future combat in the year 2084. The campaign mode for Steel Battalion: Line of Contact was taken offline on September 30, 2005.[3]

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