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Developer: CAVE Interactive
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Pink Sweets: Ibara Sorekara

Pink Sweets: Ibara Sorekara

CAVE Interactive

Pink Sweets is a manic shooter. Its story presents an alternate universe version of Ibara; in this universe, none of that game's villains died, and the player controls one of the four boss characters from the previous game. It presents a similar rose-draped steampunk aesthetic which provides an excuse for the player's ships to fly through a very floral 19th century. Designer Shinobu Yagawa drew on his experience working on Raizing games such as Battle Garegga to present a game that plays a bit differently from the traditional Cave mold. The player's ship has a traditional shmup-style shot, but is also able to charge a special attack by not firing. A fully-charged, unfired special attack acts as a form of shield that can cancel certain enemy bullets; when fired, the fully-charged special attack acts as a kind of miniature bomb.

Shooter
Ketsui: Kizuna Jigoku Tachi Extra

Ketsui: Kizuna Jigoku Tachi Extra

CAVE Interactive, 5pb.

This enhanced port of Ketsui: Kizuna Jigoku Tachi includes the original arcade game along with a new remixed game mode called "X mode". X mode retains the same stage design and enemy placement from the original version, but completely reworks the scoring system. The complex combo system from the arcade mode is replaced with a simpler per-enemy scoring system. Enemies drop chips while the player has their support ships locked onto them; the enemy will drop one chip per support ship locked onto it. This encourages the player to get close in order to maximize the number of support ships able to lock on. In practice, this encourages a similar risky gameplay style to the original game but with a lower mental overhead that's easier to pick up. X mode is accompanied by a new arranged soundtrack, and players are given the choice of using either soundtrack with either game mode.

ArcadeShooter
Deathsmiles IIX: Makai no Merry Christmas

Deathsmiles IIX: Makai no Merry Christmas

CAVE Interactive

Death Smiles II, the sequel to the hugely popular Death Smiles is coming in May. This is not only a port, but a upgraded version. The graphics are updated to full 16:9 HD splendour. Look at the screen shots, the gothic fantasy world and their fire spitting monsters have never been so beautiful.Besides visuals, we have two more characters, Roza, affiliated with a fairy and Foret who has a dragon. Let's see what stories and their special bullets they have.Meet the new monsters and bosses. The Xbox360 version has two new stages, Meiro - Shiroi yami no naka (Labyrinth - In the White Darkness) and Hairakuen - Mihatenu yume no kuni (Forgotten Paradise - Land of the endless dreams). Fly into them and test your skills against the new bosses Tartarus and the Mad Teddy and Bunny.This is a game everybody can enjoy, like the previous installment, you can choose the difficulty settings according to your own skills.

IndieShooter
Espgaluda

Espgaluda

CAVE Interactive, AMI

A great vertically scrolling manic shooter. In an otherwise peaceful world, the Shinra Empire began conquering nearby nations one by one to expand their territory gradually. Meanwhile, in the Shinra weapons lab, the Espgaluda project produced two successful prototypes: Agaha and Tateha. Fearing for their future, the project's head scientist, Hiodoshi, escaped with the two prototypes to a nearby kingdom, but time after were found by Shinra's troops and Hiodoshi was killed by the attack of the imperial army, the power of the galuda has awaken. You have the option of controlling one of two siblings each with different skills, Ageha faster but with narrower shooting capabilities or Tateha slower but with a wider attack. As you fly through the various stages various mechanical enemies attack with a high number of bullets, often nearly filling the screen. Aside from the regular shots, Ageha and Tateha also have additional abilities which help the player navigate through the numerous bullets. The first is a guard barrier; when activated the player is immune to collisions and as a bonus when the barrier button is released a more powerful laser shot is fired. A meter at the bottom of the screen indicates how much power is left in the barrier. The second ability is called the Kakusei mode; when this mode is activated your character gender is altered and is able to fire a more powerful shot. More importantly, when this mode is activated all of the enemies and their bullets slow down considerably while the players speed remains the same making it easier to navigate through a tricky pattern of bullets. Activating Kakusei mode will rapidly deplete the players supply of green gems; since the number of gems isn't limitless the player may not be able to remain in Kakusei mode for long. When not in Kakusei mode additional gems can be collected by destroying the various enemies. If the player completely runs out of gems, enemy bullets begin travelling faster than usual. Another bonus in the game is gold inguts which greatly increase the players score. These are found when in Kakusei mode; when an enemy is destroyed, all of its bullets will turn into ingots which can be collected by the player.

Shooter
Ibara Kuro: Black Label

Ibara Kuro: Black Label

CAVE Interactive, AMI

Ibara Kuro: Black Label is a revisited version of the arcade game Ibara, featuring some changes introduced in its PlayStation 2 conversion, along with further ones. While graphics, sound, characters and plot are reproduced with no alterations, gameplay and the HUD are changed. It is now possible to choose between Bond and Dyne as one's avatar, which implies choice between two different spaceships, and four different settings power-speed balance for each of the two. Holding the fire button now makes shots more powerful, while also slowing the ships. The current player's rank, a measure of how well we are playing affecting both score multiplication and the amount of bullets fired by enemies, is now visible, indicated in a bar at the top of the screen. Extra weapons (missiles, napalm, homing missiles, sway missiles, machine gun, and burnar) are now all keepable, and switched by the press of a button (in the former version of the game, Rob and Dyne could use only the last collected one). There is an overall increase in firepower, both ours and the enemies', particularly in regards with the Guardians. Some of the background music tracks are different.

Shooter
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