player.gg

Search games

Developer: CAPCOM
Sort games
550 games
17 / 23
Monster Hunter 2

Monster Hunter 2

Capcom

Monster Hunter 2 has an improved weapon tree and upgradeable armors. As in all Monster Hunter games, armor pieces can be worn to obtain skills and abilities. A new feature in Monster Hunter 2 is the use of gems. Gems add skill points to complement those added by armor and weapons. Gems are created by combining ore and/or monster parts. Gems can be attached and detached from armor and weapons that have special gem slots. Along with the various species of monster returning from the first Monster Hunter, Monster Hunter 2 contains many new monsters, such as the metallic wind dragon Kushala Daora, the lion-headed dragon Teo Teskatoru (named Teostra in the North American and PAL versions of Monster Hunter Freedom 2) and his female counterpart Nana Teskatory (named Lunastra in the North American and PAL versions of MHF2), the primates Babakonga and Dodobrango (Congalala and Blangonga in MHF2), the bull or minotaur-like monster Rajang, and the chameleon-like dragon Oonazuchi (Chameleos in MHF2). With new monsters also comes the prospect of new weapons and armor.

Role-playing (RPG)
Cyberbots: Fullmetal Madness

Cyberbots: Fullmetal Madness

Capcom

The premise in Cyberbots is similar to Armored Warriors, albeit it features only a maximum of two playable characters on screen as opposed to three. It features a range of selectable options, parts, and mecha that allow the player to tailor their play style to their preferences. Similar to the Armored Core series, different legs (which affect movement abilities), arms (which affect reach and melee capabilities), and weapons can be mixed and matched between the selectable robots available to the player. Gameplay in Cyberbots is similar to other Capcom-created fighting games, with a medium-sized command list of attacks available to each robot. Battles are a duel-format affair, with players and the computer fighting one another to advance to the next battle.

Fighting
Tenchi wo Kurau II: Sekiheki no Tatakai

Tenchi wo Kurau II: Sekiheki no Tatakai

Capcom

Tenchi wo Kurau II: Sekiheki no Tatakai is a side-scrolling beat-'em-up produced by Capcom first released originally as a coin-operated arcade game in 1992 and then later ported over to the PS1 and Sega Saturn. Tenchi o Kurau II: Sekiheki no Tatakai is a beat'em up with 9 stages, in each of which there are large mobs including spearman, archers, strongmen, bomb-wielding opponents, and at least one Wei boss. There can be up to three players on-screen at the same time. Using two buttons, Attack and Jump, the characters all have standard moves typical of Capcom side-scrollers of the day. Common enemies including Wei soldiers such as bandits, privatees, wrestlers, fatties and thieves will keep poping up from everywhere. In the end of each stage there is a Wei general as stage boss. Li Dian, Xiahou Dun, Xu Chu, Zhang Liao, Cao Ren, Xu Huang, the infamous Lu Bu as final boss. After defeating them all, there is also Cao Cao himself who would try to escape. There is also a variety of weapons in the game which can be picked up. As with most side-scrollers, food is used to replenish health and can be found in various breakable containers in the game level. One notable feature of the game is the ability to summon a warhorse which adds more attacks to the characters, generally involving pole-arms (except long bow for Huang Zhong)

Hack and slash/Beat 'em up
Saturday Night Slam Masters

Saturday Night Slam Masters

Capcom, Capcom USA, Tec Toy

Slam Masters is an arcade conversion of Capcom's wrestling game of the same name. Ten wrestlers with different fighting styles and individual special attacks are available. They are controlled with three buttons; one for jumping, one for attacking and one for pinning. When close to your opponents, you can grab them to perform various moves ranging from ordinary attacks to body slams to throws. Since the action takes place in a ring, it is also possible to climb the turnbuckle or use the ropes to your advantage. You can also leave the ring for a limited amount of time to fight with different weapons that can be found outside the ring. Apart from a standard Single Match mode, the SNES version also features a Battle Royal mode for up to four players. This mode is not available in the Genesis version, which features a Death Match mode that can not be found in the SNES version. A Death Match is a no rules match in which weapons can be used used and the rope is replaced with barbed wire.

FightingSport
JoJo's Venture

JoJo's Venture

Capcom

JoJo's Bizarre Adventure is a fighting game developed by Capcom based on Hirohiko Araki's Japanese manga of the same title. The games were developed by the same team who are responsible for the Street Fighter III series. It was originally released in the arcade in 1998 on the CPS-3 arcade system; this version was known outside Japan as JoJo's Venture. An updated version of the game was released in 1999 as JoJo's Bizarre Adventure: Heritage for the Future (ジョジョの奇妙な冒険 未来への遺産 JoJo no Kimyō na Bōken Mirai e no Isan?), becoming the sixth and last game released for the CPS-3 board. Console ports for the PlayStation and Dreamcast were also released that year. A high-definition version of the game was released on PlayStation Network and Xbox Live Arcade in August 2012.[1] The game combines Capcom's trademark anime-inspired graphics, as seen in the Darkstalkers series, with the colorful characters and events of Hirohiko Araki's creation, resulting in a highly stylized and detailed visual style. It also features many of the gameplay mechanics seen on previous Capcom fighting games, such as the use of power gauges for super moves, as well as a brand new Stand Mode, consisting of a guardian spirit that accompanies each character and can be summoned or dismissed at will by the player, resulting in variations on the character's move list and abilities. Original author Hirohiko Araki served as a consultant for the game and created exclusive pieces of artwork for its promotion and packaging; most notably, he developed from scratch a new character design for Midler, since Capcom was interested in using her in the game and she had been only vaguely shown in the original manga.

Fighting
Avengers

Avengers

Capcom

Avengers, sometimes known as Avenger, and known in Japan as Hissatsu Buraiken (必殺 無頼拳?, lit. "Deadly Ruffian Fist"), is a 1987 overhead-view vertically scrolling beat 'em up arcade game developed and published by Capcom. The game was directed by Takashi Nishiyama, who later co-planned the original Street Fighter and a few of SNK's early fighting games. The game takes place in Paradise City, where the villain, "Geshita", has captured 6 girls from the city. The player's objective (as Ryu or Ko) is to banish "Geshita" from Paradise City once and for all. During the game, the player can pick up powerups like the "Speed Up", the Super Punch, Grenades, Shurikens, Nunchaku and extra health. The game also features hidden areas on each level, accessed by breaking doors in structures on either side of the screen. The player's character has 3 normal means of attack: Punches, which are quick with short range, Kicks, which are slower with longer range, and the Roundhouse, which hits in a 360 degree motion.

ArcadeHack and slash/Beat 'em up
JoJo's Bizarre Adventure HD

JoJo's Bizarre Adventure HD

Capcom

JoJo's Bizarre Adventure is a fighting game developed by Capcom based on Hirohiko Araki's Japanese manga of the same title. The games were developed by the same team that is responsible for the Street Fighter III series. It was originally released in the arcade in 1998 on the CPS-3 arcade system; this version was known outside Japan as JoJo's Venture. An updated version of the game was released in 1999 as JoJo's Bizarre Adventure: Heritage for the Future, becoming the sixth and last game released for the CPS-3 board. Console ports for the PlayStation and Dreamcast were also released that year. A high-definition version of the game was released on PlayStation Network and Xbox Live Arcade in August 2012. The game combines Capcom's trademark anime-inspired graphics, as seen in the Darkstalkers series, with the colorful characters and events of Hirohiko Araki's creation, resulting in a highly stylized and detailed visual style. It also features many of the gameplay mechanics seen on previous Capcom fighting games, such as the use of power gauges for super moves, as well as a brand new Stand Mode, consisting of the series' signature guardian spirits that accompanies almost every character and can be summoned or dismissed at will by the player, resulting in variations in the character's move list and abilities. Original author Hirohiko Araki served as a consultant for the game and created exclusive pieces of artwork for its promotion and packaging; most notably, he developed from scratch a new character design for Midler, since Capcom was interested in using her in the game and she had been only vaguely shown in the original manga. The title was delisted from PSN and Xbox Live on September 11, 2014.

ArcadeFighting
17 / 23