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Developer: C-Lab
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13 games
Seiken Psycho Caliber: Maju no Mori Densetsu

Seiken Psycho Caliber: Maju no Mori Densetsu

C-Lab, Imagineer

Seiken Psycho Calibur is an adventure game for the Famicom Disk System, developed by Imagineer and published in 1987. It is part of the Wave Jack series of games produced by Imagineer that come with more accessories than the average video game, including a story book and audio cassette tape. Seiken Psycho Calibur is, in many ways, an attempt to copy the success of The Legend of Zelda. However, it fails to inspire the same level of wonder and fascination. It also lacks a good degree of polish that made the afore mentioned title so great. Nevertheless, Seiken Psycho Calibur is a relatively fun game to play, as long as you have a fair degree of insight into how the game is played. There are some unintuitive aspects of the game that can make progress in the game quite difficult. For example, you begin the game in a town which offers a variety of goods for sale, but you only receive so much money, and you can never return to the town once you leave. Therefore, what you decide to invest your money in has a substantial impact on the difficulty of the game early on. Many items can be bought for less money later on, but only if you know the location of the hidden shops that contain them. Other less obvious points in the game require a bit of back tracking from later areas to earlier areas in order to acquire items that allow you to proceed, and boss battles that are at times incredibly difficult. This game was fan-translated into English by a user name Toma, who released the patch on December 20, 2000.

AdventureRole-playing (RPG)
Love Quest

Love Quest

C-Lab, Tokuma Shoten

Love Quest is a 1995 video game for the Super Famicom that was released exclusively in Japan. Initially, the game was planned to be released for the Family Computer. A prototype copy of this game was leaked into the public and has been sold for a price of 250000 Yen at an online auction that took place in 2008. The player begins the game as a young man with an Oedipus complex who searches for his bride who disappeared during their wedding. Instead of fighting "girls" (who vary in age, occupation, and appearance) in a random encounter, the player has to "win" their heart. Some of their "special attacks" includes the girls biting their nails and using their cosmetics. Items of armor must be bought at boutiques while weapons must be earned by progressing through the story. The video game is set in the backdrop of 20th century urban Japan. There is no sex or nudity; despite the "suggestive" themes of promiscuity that are present in the game. The same girls that "attack" the player also join the play to support and heal him.

Role-playing (RPG)
Dekitate High School

Dekitate High School

C-Lab, Bullet-Proof Software

Dekitate High School is a Super Famicom video game that was released to an exclusively Japanese market in 1995 and was considered to be the first "high school simulation" video game to be released for the Super Famicom. Famed Japanese illustrator Nishiki Yoshimune would draw the cover art for the game while the actual character design was done by the in-house staff at C-Lab. The game involves going through a day of high school in Japan as a teacher while managing a star pupil to good grades and popularity. Players can even build their own high schools for the purpose of gameplay, making this game similar to SimCity. A massive amount of yen is given at the start; so players can assign all the classes and even create yards of grass for students to loiter in between classes. Socializing with an assigned student will be more than just teaching her kanji and arithmetic lessons. Menus and multiple choices are used to get through the game with a first-person perspective.

Simulator