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Developer: Bullfrog Productions
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23 games
Hi-Octane

Hi-Octane

Bullfrog Productions, Electronic Arts

Hi-Octane is a racing/vehicular combat video game released in 1995 for the PC, PlayStation and Sega Saturn developed by Bullfrog and based upon their earlier Magic Carpet game code. It is notable amongst racing games for its wide and open tracks, and the resulting freedom offered to the player, and also for its excessive speed. It suffered in the marketplace due to thematic similarities with the better received Wipeout by Psygnosis and the generality of its graphics engine made for a very short depth of view compared to contemporary racing games. Hi-Octane is rumored to begin life as something several Bullfrog programmers coded in free time, and then decided to improve the game and market it under the auspices of Electronic Arts. Another version of the legend is: EA set Bullfrog under pressure to release Dungeon Keeper or Magic Carpet 2 - but they weren't able to. So they released Hi-Octane, a quickly done game. In a Gamasutra article it was mentioned that "PC and Saturn racing game Hi-Octane, was developed in just eight weeks using the Magic Carpet engine, as a way to “fill a quarter that didn't have enough revenue”.

Racing
Sim Theme Park

Sim Theme Park

Bullfrog Productions, Electronic Arts, Feral Interactive, Dice Multi Media Europe, Sold Out Sales & Marketing, Mastertronic, ak tronic

Like the previous title, Theme Park World tasks players with managing a series of amusement parks. To do this, the player must choose how to spend their available funds, finding a way to expand the number and scope of their parks while remaining profitable. Income from the park can be used to purchase new rides or attractions, hire staff to maintain the park, and other similar functions. Various elements can be controlled by the player, such as the name of the park, the price of admission, the layout of the roller-coaster tracks, and the quality of food in the park restaurants. An ant-like announcer by the name of Buzzy, voiced by Terry McGovern in the American-tailored Sim Theme Park and Lewis MacLeod in UK release Theme Park World, helps the player with advice during gameplay.

SimulatorStrategy
SimCoaster

SimCoaster

Bullfrog Productions, Climax Group, Electronic Arts

SimCoaster is the third and final game in the Theme Park series. It uses the same graphic engine as the previous game Theme Park World. It is a theme park management game where players build their own theme park and attract as much visitors as possible. This time there are also grandparents of the little visitors who need to be entertained. This version focuses more on the management side of running a park. It contains various types of business related to campaigns and objectives, such as bringing in a certain number of guests to a ride. By completing these challenges, promotions can be gained. As with the previous game in the series, players can walk around in their park in a first-person mode and go on the rides.

SimulatorStrategy
Dungeon Keeper Premium

Dungeon Keeper Premium

Bullfrog Productions, Electronic Arts

Dungeon Keeper Premium (ダンジョンキーパープレミアム) is a Japanese release and repackaging of Dungeon Keeper. It features both Japanese and English voice and text, and includes The Deeper Dungeons, the Desktop Theme, and the Direct3D version. It does not, however, include the Dungeon Keeper Level Editor. There is also no MS-DOS version; it is Windows-only, unlike western releases. The package also includes the story booklet The Dreadful Demise of Derek the Dauntless. At least some versions also feature an Electronic Arts loading cinematic, which does not exist on the western versions of Dungeon Keeper. There is also a creature 'investigative report' booklet, which shows each creature's stats and is not in western releases of Dungeon Keeper, although the information is in the English official guide book. Later releases also include trailers for other Electronic Arts games, including Dungeon Keeper 2; this is the later trailer. While at first glance, Dungeon Keeper Premium may seem to simply be the Japanese name for Dungeon Keeper Gold, the numerous differences are strongly suggestive of it being a separate release.

Real Time Strategy (RTS)Role-playing (RPG)Strategy
Dungeon Keeper

Dungeon Keeper

Bullfrog Productions, Electronic Arts

Dungeon Keeper is a strategy video game in which the player attempts to build and manage a dungeon or lair while protecting it from invading 'hero' characters intent on stealing the player's accumulated treasures and killing various monsters. This was Peter Molyneux's final project with Bullfrog before he left the company in August 1997 to form Lionhead Studios. The player uses a mouse, represented in-game as a hand, to interact with a bar on the left-hand side of the screen, allowing them to select which rooms to build and which spells to cast. The player can also use the hand to pick up creatures and objects in the dungeon and carry them around, allowing for tactics such as gathering an assault force and dropping off the creatures en masse once a foothold has been established. The hand also allows the player to "slap" objects and thereby interact with them: creatures will hurry up when slapped, some traps will be triggered and prisoners in the Torture Chamber can be tortured. The main game view is in isometric perspective; this view can be zoomed and rotated. The player also has the option of possessing one of their creatures, and seeing the dungeon from that creature's first-person perspective, as well as using their attacks and abilities. The map is divided into a grid of rectangles, most of which are invisible. A smaller part of the map is shown as a minimap in the top left corner of the screen. A world map is also available, and at the beginning of the game the player is allocated one of the 20 regions of a fictional, idyllic country to destroy. As the player progresses through these regions, each of which represents a level of the game, the areas previously conquered will appear ransacked, twisted, and evil. Before starting a new level, the Mentor will tell the player about the current region and its attributes. After completing a level, the Mentor will talk about the "improvement" of the destroyed region: "The streets run with the blood of the slain. Screams of pain and howls of anguish rip the night air like a vengeful siren's song. This really is somewhere you can take the kids for the weekend." The Dungeon Heart represents the Dungeon Keeper's own link to the world. If it is destroyed, the player loses the level, and must restart. Along with the heart, the player begins with a small number of imps, the generic work force for all dungeon activities: they can dig tunnels into the surrounding soil, capture enemy rooms and Portals, mine gold and gems, set traps, and even attack when desperate or threatened. Slapping creatures forces them to work faster for a while, but removes some of their health and happiness. Once the Imps are busily working, the player must then set up a basic infrastructure: Lairs for monsters, a Hatchery (where chickens, which serve as food for the minions, are bred), and a Treasury for storing gold. After connecting the dungeon to a "Portal", monsters will arrive. As the game progresses, the player moves along a technology tree, unlocking further rooms. The dungeon has a fleshed-out ecology: some creatures are natural enemies. Flies and Spiders are often found at odds with one another, while a Horned Reaper, if it has gone berserk, will attack all creatures in its path. The goals for each level are fairly straightforward: they generally fall along the lines of eliminating the heroic force or destroying all other Dungeon Keepers on the level.

Real Time Strategy (RTS)Strategy
Theme Park Roller Coaster

Theme Park Roller Coaster

Bullfrog Productions, Electronic Arts

Enhanced release of Sim Theme Park (EU: Theme Park World) for the PS2. Theme Park Roller Coaster aims to deliver a complete amusement park experience. Players can build the coaster of their dreams, and then ride it from a first-person perspective. From that same perspective, you can explore eight environments across four different themes (Lost World, Halloween World, SpaceZone, and Wonder Land), and uncover several hidden mini-games to accompany Theme Park's new physics system and realistic weather effects. As an added bonus, visitors to your creation have brand new features as well: including original skeletal animations and facial expressions that convey their moods. There's even a redesigned interface that was specifically developed for the Dual Shock 2 controller, and an interactive help system to get you well on your way towards building the park you always wanted.

Simulator
Syndicate

Syndicate

Bullfrog Productions, Electronic Arts, Electronic Arts Victor

Syndicate is a strategic action game set in a dystopian future where corporate entities vie for global dominance. Players control a syndicate, expanding their influence across a world map divided into territories. Starting from a European base, players deploy agents to infiltrate and conquer adjacent regions through covert operations and violence. Once a territory is captured, players can impose taxes to increase revenue, but must balance this with the risk of inciting rebellions. The game involves managing resources, dispatching agents to eliminate threats both foreign and domestic, and defending against rival syndicates' incursions. Success requires careful strategic planning, efficient resource management, and the ability to outmaneuver opponents on a global scale. The ultimate goal is to achieve world domination by controlling all territories and overcoming all challenges.

StrategyTactical
Syndicate Plus

Syndicate Plus

Bullfrog Productions, Electronic Arts

Syndicate is Bullfrog’s masterpiece of a game in which you aren’t saving the world or protecting innocents. You just make sure that your employers get what they want. At your disposal are four cyborg agents, an impressive arsenal of weapons and gadgets, and a massive selection of cybernetic upgrades. You are free to unleash this power on a highly interactive map where you can blow up buildings, steal cars, light trees on fire, or just shoot stuff. Produced by Peter Molyneux himself, Syndicate is the essence of cyberpunk and, with its great music, stylized visuals, and mind-blowing atmosphere, it has earned its place among the best games of all time. The "Plus" release includes both the original base game and the American Revolt expansion pack.

Real Time Strategy (RTS)StrategyTactical
Magic Carpet 2: The Netherworlds

Magic Carpet 2: The Netherworlds

Bullfrog Productions, Electronic Arts

Magic Carpet 2: The Netherworlds was the follow-up of the successful yet underrated game, Magic Carpet. It fixed many of the design complaints present in the first Magic Carpet. The basic concept of the game remains the same as Magic Carpet, with the player being able to build a castle, collect mana, destroy creatures for their mana and battle rival sorcerers. It featured the addition of night-time levels, and underground levels, which not only helped alleviate the repetitiveness of the preceding game, but also accompanied the storyline progression, which was mapped out before each level. Underground levels, however, do not have rival wizards. There are also several secret entrances to reach hidden levels, where the player can gain more spells and experience. Also unlike its predecessor, the game proceeded by completing various missions such as reaching checkpoints and destroying specific buildings/monsters, rather than just simple accumulation of mana.

Shooter