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Star Wars: Return of the Jedi - Ewok Adventure

Star Wars: Return of the Jedi - Ewok Adventure

Atari Games, Parker Brothers

Star Wars: Return of the Jedi - Ewok Adventure, also known as Revenge of the Jedi: Game I is a cancelled 1983 shoot 'em up video game based on the Star Wars: Return of the Jedi film. The game was developed by Atari Games and to be published by Parker Brothers on the Atari 2600, Atari 7800, ColecoVision, and Intellivision video game consoles. Although it was completed, the game was never released for sale, as the marketing department of Parker Brothers considered the controls too difficult to master. A prototype cartridge surfaced in the early 2000s. In Ewok Adventure, the player takes the role of an Ewok in the hang glider corps with the mission to destroy a shield generator of the Imperial army. The player can control a hang glider with the joystick and has to evade enemies. Depending on the game mode, the player can either make the hang glider climb and decent by pulling back and forth the joystick, or he can reverse the vertical directions. Hitting the ground results in a game over. Furthermore, the player can pick up rocks to drop on enemies when flying over them. Only one physical copy of Ewok Adventure is currently known to exist. Larry Gelberg, designer of the game, gave the only known prototype of the game to his son in the early 2000s, who later sold the game for $1,680.

ArcadeShooter
Paperboy

Paperboy

Atari Games, Vivid Games, Elite Systems, Mindscape, Sega Mobile, Digital Eclipse

Paperboy is a 1985 arcade game by Atari Games originally developed in 1984 . The players take the role of a paperboy who delivers newspapers along a suburban street on his bicycle. The game was ported to numerous video game consoles and personal computers. Paperboy was innovative for its theme and novel controls. The player controls a paperboy on a bicycle delivering newspapers along a suburban street which is displayed in a cabinet perspective (or oblique projection) view. The player attempts to deliver a week of daily newspapers to subscribing customers, attempts to vandalize non-subscribers' homes and must avoid hazards along the street. Subscribers are lost by missing a delivery or damaging a subscriber's house.

ArcadeRacingSimulator
Blasteroids

Blasteroids

Atari Games, Image Works, Tengen, Kixx

The Player controls a spaceship viewed from "above" in a 2D representation of space, by rotating the ship, and using thrust to give the ship momentum. To slow down or completely stop moving, the player has to rotate the ship to face the direction it came from, and generate the right amount of thrust to nullify its momentum. The ship has a limited amount of fuel to generate thrust with. This fuel comes in the form of "Energy" that is also used for the ship's Shields which protect it against collisions and enemy fire. Once all Energy is gone, the player's ship is destroyed. The ship can shoot to destroy asteroids and enemy ships. The ship can also be transformed at will into 3 different versions, namely the "Speeder", the fastest version, the "Fighter", which has the most firepower, and the "Warrior", which has extra armour.

ArcadeShooter
Indiana Jones and the Temple of Doom

Indiana Jones and the Temple of Doom

Atari Games, U.S. Gold, Mindscape, Inc.

As Indy, the player must complete several cycles of the following three types of levels: 1.Mine level: Whip your way through a mine in order to free children that are held captive. Use your whip to swing across chasms, climb ladders, ride along conveyor belts and defend yourself against attacks from Thuggee guards, bats, snakes and the fireball-throwing Mola ram. Escape with the mine cart after you've freed all children. 2.Mine cart level: Pick the right route through a network of tracks while riding in a mine cart. Avoid potholes, broken tracks & guards in carts and safely reach the end of the track. 3.Temple level: Make your way to the altar and grab the Sankara stone while Mola Ram, bats and Thuggee guards attack you. Watch out for that lava.

ArcadePlatform
RoadBlasters

RoadBlasters

Atari Games, Tengen, Mindscape, Inc., U.S. Gold

The objective of the game is to complete all 50 rallies without running out of fuel. There is no limit to how many vehicles a player can receive to complete a rally, as long as they have fuel. However, the destruction of the vehicle will subtract a small amount from the player's fuel tank. In the arcade, Genesis and Lynx versions, players could start the game at a higher rally, with additional opportunities to jump several levels from time to time. Players can continue their game from where they left off; however, the player has only one chance to complete the 50th and final rally. For completing the final rally the player gets one million points as a bonus. Players can get fuel in four ways: green globes, red globes, a checkpoint, and the rally point.

ArcadeRacingShooter
Star Wars: Return of the Jedi

Star Wars: Return of the Jedi

Atari Games, Atari, Domark Software

The Return of the Jedi completes the Trilogy of games based on the Star Wars films. Each one is a conversion of the Arcade game and Return of the Jedi picks up the action of the movie where the rebel forces begin their attack against the Imperial Death Star. In the first lever you control Princess Leia on her Speederbike through the forest of Endor to safety of the Ewok village. You leave Leia there and go to another part of the forest to control Chewbacca's Scout Walker. There, Hans Solo is waiting to deactivate the shields protecting the Death Star. On the second and third levels, you control Chewbacca and Lando Calrissian as he flies the Millennium Falcon. Lando flies close to the Death Star fighting off a mighty attack from the T.I.E. fighters. The Millennium Falcon enters the Death Star and travels down a dangerous tube towards the central reactor. Blast the reactor and then turnaround to get away from the Death Star as it blows up.

ArcadeShooter
Marble Madness

Marble Madness

Atari Games, Home Data, Electronic Arts

Marble Madness is an isometric platform game in which the player manipulates an onscreen marble from a third-person perspective. The player controls the marble's movements with a trackball, though most home versions use game controllers with directional pads. The aim of the game is for the player to complete six maze-like, isometric race courses before a set amount of time expires. When a player completes a race, the remaining time is added to the next race's allotted time. The game also allows two players to compete against each other. Courses are populated with various objects and enemies designed to obstruct the player. As the game progresses, the courses become increasingly difficult and introduce more enemies and obstacles. Each course has a distinct visual theme. For example, the first race, titled "Practice", is a simple course that is much shorter than the others, while the fifth race, named "Silly", features polka-dot patterns and is oriented in a direction opposite from the other courses

ArcadePuzzle
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