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Developer: Atari Corporation
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18 games
Hard Drivin'

Hard Drivin'

Atari Corporation, Tengen, Domark Ltd., Tec Toy

Hard Drivin' is a 3D arcade hit from Atari Games. You are in control of a high-performance sports car. Your objective is to race around the course as fast as possible and hit as many checkpoints as possible. If you hit a checkpoint you gain extra time to go farther. You will see traffic on the road both in your direction and coming down the opposite direction, so be careful when you pass... The course has two sections: speed track, and stunt track. Speed track is longer, but you can usually achieve higher speeds. Stunt track requires you to perform several stunts such as jumping bridges, driving through a loop, and so on. Crashing the car has no serious consequences and indeed shows a replay of your crash from a cinematic angle. Admire your crash head-on into the cement truck, or clipping the minivan, or flying off the bridge in the wrong angle... You lose several seconds as your car is "reset" and you get up to speed again. The home conversions retain most of the then-advanced 3D graphics but lack the force-feedback that was in the arcade version.

ArcadeRacingSimulator
Double Dunk

Double Dunk

Atari Corporation

Double Dunk is a simulation of two-on-two, half-court basketball. Teams have two on-screen characters, a shorter "outside" man and a taller "inside" man. In a single-player game, the player controls the on-screen character closest to the ball, either the one holding the ball (on offense) or the one guarding the opponent with the ball (on defense). In two-player games, each player may control one of the two teams as in a one-player game, or both players may play on the same team against a computer-controlled opponent. At the start of each possession, both offense and defense select from a number of plays (such as the "pick and roll" on offense), then attempt to score or regain possession of the ball by intercepting or stealing it from the offense. The game offers a number of player-selectable options. Games can be set to last a certain amount of time or until one team scores a certain number of points. Three-point shots can be turned on or off, as can a ten-second shot clock. Players may also choose to include foul detection and/or a three-second lane violation.

Sport
Black ICE/White Noise

Black ICE/White Noise

Atari Corporation

Black ICE\White Noise is an unreleased action-adventure video game that was in development and planned to be published by Atari Corporation on a scheduled December 1995 release date exclusively for the Atari Jaguar CD. The player would have followed the story of a group of three characters in a fictional United States city in the year 2042, as they performed multiple missions and tasks such as assassination, computer hacking, exploration, street fighting and other assignments. Originally conceived internally in 1994 as a mascot platform game by Sam Tramiel to represent Atari Corp., it later evolved into a more mature title involving a cyberpunk setting. The games was cancelled alongside Thea Realm Fighters as part of Atari dropping support for the Jaguar. A leaked prototype build would eventually leak online and be preserved.

AdventureShooterSimulator
Super Asteroids & Missile Command

Super Asteroids & Missile Command

Atari Corporation

Super Asteroids & Missile Command (also known as Super Asteroids and Super Missile Command as seen on the title screen) is an Atari Lynx video game that combines the classic video games Asteroids and Missile Command into a single game cartridge. The graphics and sound are enhanced from their original incarnations. This game was only released in North America and Europe. Being the final game ever released by Atari for the Atari Lynx, this game would ultimately begin an era where Atari would produce games for other console systems as opposed to their own. Super Asteroids pits the player against a never ending supply of extraterrestrial debris and enemy UFOs trained to kill any human spacecraft. He must destroy everything while snatching power-ups. Super Missile Command has the player defend various of his space colonies from incoming missiles, satellites, and enemy fighters. Intermissions allow players to buy better missiles and defense system to bolster up his defense of his space colonies.

Shooter