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Developer: Appaloosa Interactive
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13 games
South Park

South Park

Appaloosa Interactive, Iguana Entertainment, Gradiente, Acclaim Entertainment

Single player takes the form of a "Story" mode divided into five episodes and fifteen linear levels. The player will face weak minions (which change based on the episode), plus occasional sub-bosses which will try to escape into town. The final level is devoted to a unique boss fight. Players use quirky weapons ranging from infinite yellow snowballs to cow launchers and toxic Terrance and Phillip dolls. Every weapon has a secondary fire, and players switch between the four main characters when they switch weapons - each of the four kids shares a single life bar because of this. The kids will comment on game actions as they occur, with heavier profanity censored with bleeps. The kids will get angrier (and fouler) as their health depletes, until they finally give up on saving the town and go home.

Shooter
Ecco 2: Sentinels of the Universe

Ecco 2: Sentinels of the Universe

Appaloosa Interactive, Sega

Ecco 2: Sentinels of the Universe was a planned sequel to Ecco the Dolphin: Defender of the Future for Dreamcast that got canceled around the time SEGA announced that they would be stopping production on the console and focus on being a third-party developer. Given the fact that the first game was later ported to the Sony Playstation 2 later the same year, it’s not clear why Appaloosa Interactive decided to stop development on the sequel, rather than port it to PlayStation 2 as they did with the first game. The game was uncovered to the public in 2016 by Hidden Palace, a wiki community dedicated to video game development preservation. This build comes from a Katana Dreamcast development kit. The discs were included along with the kit. The game features "a few playable level via level select with a complete working debug mode," but there is no music or sound in them.

AdventurePlatformPuzzle
Tiny Tank

Tiny Tank

AndNow, Appaloosa Interactive, Sony Computer Entertainment

In a future world, an army of steel robots are out to destroy the human race. Our only hope is a little yellow tank armed with some mighty big guns. The sentient Tiny Tank was originally created to appease a public that feared the mindless violence waged by larger war-robots, but he was soon destroyed by one of those jealous automatons at the beginning of the robot revolution 100 years ago. Almost destroyed, at least. Thanks to nano-technology, hundreds of microscopic "Fix-It Crabs" went to work and Tiny Tank was slowly rebuilt. Now he alone stands against the threat of the cruel MuTank and his deadly robot minions, who have all but erased human civilization from the planet's surface. The spunky little tank will need luck, strategy, and all the futuristic firepower he can get his treads on to save the human race.

ArcadePlatformShooter
Contra: Legacy of War

Contra: Legacy of War

Appaloosa Interactive, Konami

Contra: Legacy of War is a 3D action game produced by Konami and developed by Appaloosa Interactive that was originally released in 1996 for the PlayStation and Sega Saturn. It was the first of two Contra games that were externally developed by Appaloosa, followed by C: The Contra Adventure in 1998. The game marks the series' jump to three-dimensional graphics and controversial changes in gameplay. Legacy of War was released packaged with a pair of 3D anaglyph glasses, which the game supported. Legacy of War bears the distinction for being the first console game in the series to retain both the Contra title and human characters during its release in Europe and Australia (where the console series has been known as Probotector from the first NES game and up until Contra: Hard Corps). The game was scheduled to be released in Japan as well, but was canceled.

Shooter
The Lost World: Jurassic Park

The Lost World: Jurassic Park

Appaloosa Interactive, Sega

The Lost World: Jurassic Park is an action-adventure video game developed by Appaloosa Interactive, and published by Sega for the Sega Genesis and is based on the film of the same name, which in turn is based on the novel by Michael Crichton. Unlike the previous Jurassic Park games for the Genesis, the game features a bird's-eye view perspective similar to Jurassic Park on the Super NES. The player assumes the role of an unnamed character who must capture dinosaurs on Isla Sorna while stopping rival hunters from transporting dinosaurs to the mainland. The game consists of nineteen missions spread across four sections of the island, referred to as Sites One through Four. Boss levels must be played at the end of each Site in order to advance to the next Site. A second player, in the role of Ian Malcolm, can help out in Cooperative Mode, or both players can work against each other in Competitive Mode. Weapons such as a taser, tranquilizer gun, shotgun and grenades can be used against hunters and dinosaurs. At times, the player can control vehicles such as an SUV and a hovercraft.

Shooter
Ecco the Dolphin: Defender of the Future

Ecco the Dolphin: Defender of the Future

Appaloosa Interactive, Sega, Acclaim Entertainment, Sony Computer Entertainment Europe

At the dawn of the 30th Century, dolphins and humans had been together in a cross-species society for 500 years. Together, they had set out to explore space, offering peace and friendship to all who would welcome it. But space had its dangers; a violent species known as the Foe decided to conquer Earth. However, the dolphins and humans drove them to the brink of defeat, and so the Foe sought vengeance on Earth. The few caretaker dolphins who had been left behind on Earth were not entirely defenseless; they were protected by their creation called the Guardian—a gigantic, sentient being made of a crystalline substance which projected a forcefield over the entire planet. Undeterred, the Foe made suicide attacks on the field, searching for a weak point.

AdventurePuzzleRole-playing (RPG)