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Sonic the Hedgehog

Sonic the Hedgehog

Ancient, Sega

This is a completely different game than its 16-bit counterpart on the Genesis/Mega Drive, and was originally released on the Sega Game Gear and Master System. To stop the evil Dr. Robotnik, Sonic must traverse six zones consisting of three levels each. Most of the zones are based on those in the original game, but some are entirely new, including a jungle environment and a huge airship. Other unique differences are one level that scrolls automatically and one that is aligned vertically instead of horizontally. Most of the enemies (mechanized animals, defeated by Sonic's spikes when jumping or rolling) and power-ups (speed-ups, shields, extra lives) are the same as in the Genesis version as well. Sonic can pick up golden rings for protection (when hit, he simply loses all of his rings instead of a life) and bonuses: 100 rings gain Sonic an extra life, and 50 remaining rings at the end of a level allow access to pinball-themed special stages full of bumpers and springs. The final level of a zone is always a boss fight against Robotnik. Some of the boss fights differ in the Master System and Game Gear versions of the game, with special designs for the handheld version due to the smaller visible screen area. Sonic should also collect the six Chaos Emeralds to keep them from falling into Robotnik's hands. In a departure from the original game, these are not hidden in the special stages but somewhere in the regular levels.

AdventurePlatform
Amazing Island

Amazing Island

Ancient, Hitmaker, Sega

The 'black evil' has taken over the island, and the Maboo Tribe have called upon you to bring order and outcast the evil that has taken control. To do so, you must create your own creature and train it up, entering it into various competitions against the 'black evil' and working towards the main goal. As the competitions are completed, you will unlock new features to improve your own creature in speed, strength and general looks. The main reason to do so are the mini games which the monsters can participate in. While those rely on your active gamepad skills (mostly pressing a button as fast as possible with minor variations), the changes of success are dictated by the monster's statistics. So for example a dragon would be beneficial for a flying mini game. Those statistics can be further enhanced with items bought at shops. Play single and multiplayer battles on the GameCube, or upload your creatures to the Game Boy Advance, taking them on the road to challenge your friends and unlocking unique items and features for the creatures you design.

Simulator