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Super Monkey Ball

Super Monkey Ball

Amusement Vision, Sega

Super Monkey Ball is a 2001 platform party video game developed by Amusement Vision and published by Sega. The game debuted in Japan at the 2001 Amusement Operators Union trade show as Monkey Ball, an arcade cabinet running on Sega's NAOMI hardware and controlled with a distinctive banana-shaped analog stick. Due to the failure of Sega's Dreamcast home console and the company's subsequent restructuring, an enhanced port dubbed Super Monkey Ball was released as a launch title for the GameCube in late 2001, garnering interest as Sega's first game published for a Nintendo home console. Conceived by Amusement Vision head Toshihiro Nagoshi, Super Monkey Ball involves guiding a transparent ball containing one of four monkeys—AiAi, MeeMee, Baby, and GonGon—across a series of maze-like platforms. The player must reach the goal without falling off or letting the timer reach zero to advance to the next stage. There are also several multiplayer modes: independent minigames as well as extensions of the main single-player game.

ArcadePlatform
Super Monkey Ball 2

Super Monkey Ball 2

Amusement Vision, Sega

The objective of Super Monkey Ball 2 is to guide a monkey trapped inside a plastic ball through a maze to the goal. There are three variations, story mode, challenge mode, and practice mode. In story mode you have an unlimited number of tries to complete a stage, and after clearing 10 stages a movie clip is shown followed by a new world of 10 stages. In challenge mode, you have a limited number of monkeys and a time limit to complete numerous levels of increasing difficulty. In practice mode, you can play any stage already completed in the other two modes. In addition to the main game options, numerous party games are also included. These are monkey race, monkey fight, monkey target, monkey billiards, monkey bowling, monkey golf, monkey boat, monkey shot, monkey dogfight, monkey soccer, monkey baseball, and monkey tennis. The party games can be played by one to four players.

ArcadePlatform
Shining Tears

Shining Tears

Nextech, Amusement Vision, Sega

Shining Tears is an old-school Action RPG set in the Shining universe (previous games include Shining in the Darkness and the Shining Force Trilogy). You play Xion, a hero who is drawn into saving the City of Shilidia from a formerly peaceful neighbor due to his possession of the powerful Twin Dragon Rings. This sets the stage for an epic RPG storyline with fun characters and big surprises. Presented in beautiful hand-drawn 2D graphics and backgrounds, players may choose to go into battles from among 8 unlockable companions, each with their own unique powers, strengths and weaknesses. Furthermore, the co-op system lets two players cooperate in battles, pulling off special combo moves and leveling up their characters together. Interestingly, the companion you pick changes Xion to the opposite 'soul' dark or light due to the nature of the Twin Dragon Rings, with correspondingly different powers. Single players have their companion AI to help them out of tight spots, too.

Role-playing (RPG)
Spikeout: Battle Street

Spikeout: Battle Street

Dimps, Amusement Vision, Sega

Based on the 3D coin-on arcade title of the same name, SpikeOut: Battle Street offers a quick single-player mode that's about two to four hours long and each time it's beaten, a new character, with slightly different special attacks, opens up. There are around 10 levels, and 12 unlockable characters, and an online mode. You can connect with three other players for a four-player online bout on Xbox Live, and as a "sort-of" team, you then proceed to smack infinite nameless thugs into polygonal paste. The game works one way: Four humans against the computer AI. You've got a punch, kick, jump, and grapple move, and when pressed multiple times, each button ignites combos. By grappling an enemy from various angles and by pressing the Dpad in different directions when executing the throw renders various satisfying hurls.

FightingHack and slash/Beat 'em up