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Developer: Ambrella
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Hey You, Pikachu!

Hey You, Pikachu!

Ambrella, Nintendo

Hey you, Pokémon fanatic! Have you ever wanted to control your very own Pokémon? Now you can with HEY YOU, PIKACHU! for the Nintendo 64. It's as simple as speaking into the microphone that connects to your controller. If Pikachu understands you, he'll respond. The little yellow pocket monster has a vocabulary of approximately 200 words, and Professor Oak is even on hand to train you in the ways of creature communication. Wake up Pikachu each day by shouting "Good Morning!" and decide what games to play and activities to engage in. You can play Pokémon trivia on the in-game TV, gather food, hunt for treasure, collect seemingly endless goodies, go fishing, baby-sit Caterpie, and much more. You'll also play a variety of mini-games while guiding Pikachu along with friendly commands. As you bond and converse with your cartoon pal you'll investigate the Ochre Woods, head for the campground, check out Bulbasaur's picnic, and even solve clever puzzles. HEY YOU, PIKACHU! is an interactive romp that gives the younger set a chance to get up close and personal with their favorite Pokémon character.

Simulator
Pokémon Channel

Pokémon Channel

Ambrella, Nintendo

Pokémon Channel is a 2003 video game in the Pokémon series for the GameCube, developed by Ambrella and published by Nintendo and The Pokémon Company. The player's goal is to help Professor Oak refine and promote his TV network through watching broadcasts with a Pikachu. The game contains elements of the adventure, digital pet, and simulation genres. The player can explore full 3D environments, have Pikachu converse with other Pokémon, and collect various items. The game was developed rather quickly as a sequel to the Nintendo 64 title Hey You, Pikachu! and to promote the Nintendo e-Reader accessory, and uses a novel 3D texturing effect. It was first showcased at Electronic Entertainment Expo (E3) 2003 and later through a month-long series of promotional events in Sapporo, Hokkaido, Japan. It was released on July 18, 2003, in Japan, December 1 in North America, and April 2, 2004, in Europe. In Japan, the game sold 66,373 copies in its first year. It received mixed reviews, which generally criticized its low level of interactivity and repetitive sound effects, though its collecting aspects and visuals were somewhat better received.

AdventurePuzzleSimulator