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Developer: Alpha Denshi
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11 games
Crossed Swords

Crossed Swords

Alpha Denshi, SNK

Crossed Swords is a hack & slash action RPG arcade game developed by Alpha Denshi and published by SNK for the Neo Geo arcade system in 1990 and Neo Geo console in 1991. Its gameplay was similar to SNK's earlier 1990 first-person shooter and beat 'em up game, The Super Spy, but with role-playing game elements and hack & slash combat instead of shooting and fist-fighting.[1] The game allowed cooperative gameplay with up to two players on the same screen.[1] As only the player characters' silhouettes are visible on screen as wire-frame models, much like Punch-Out!!,[2] the game's perspective may be considered either first-person[1] or third-person.[3] The game was later cited as an inspiration for the 2010 first-person fighting game Rage of the Gladiator.[4] A sequel of the game entitled Crossed Swords 2 was released in Japan on May 2, 1995 for the Neo-Geo CD, and was one of the few games designed specifically for the Neo-Geo CD, rather than being an arcade port.[5]

ArcadeHack and slash/Beat 'em upRole-playing (RPG)
Satomi Hakkenden

Satomi Hakkenden

Alpha Denshi, SNK

A Famicom RPG based on a famous Japanese novel series of the same name. It was developed by Alpha Denshi and published by SNK. Satomi Hakkenden (usually translated as "The Eight Dog Chronicles") was a long-running 19th century novel series about eight samurais from the Sengoku period and their various adventures. It was in some ways partly inspired by the ancient Chinese epic The Water Margin, which has itself seen video game adaptations in the form of the Suikoden games. Receiving numerous TV and film adaptations, including the 1983 film known in the west as Legend of the Eight Samurai, Satomi Hakkenden would be its first video game adaptation. Makai Hakkenden Shada for the Turbografx-16, also released in 1989, would be a later adaptation. The game itself plays much like Dragon Quest; a common source of inspiration for 8-bit RPGs. The player can walk around towns conversing with NPCs, equipping themselves with weapons and armor and receiving quests and directions to new areas before leaving the safety of the town to fight random encounters on the overworld map that links locations together. Combat follows the tactical turn-based pattern, allowing the player input their characters' desired actions before watching each turn play out. Most of the enemies in the game are based on classical Japanese monsters, usually youkai.

Role-playing (RPG)
Gang Wars

Gang Wars

Alpha Denshi, SNK

In Gang Wars, up to two players can control two different characters with different fighting styles. Gang Wars has a control configuration that is composed of two attack buttons (punch and kick), as well a jump button to fight against enemies or overcome obstacles. Players have access to a repertoire of techniques by pushing these buttons individually or in combination. Unlike Double Dragon, Gang Wars has fire arms (much like SNK's P.O.W.: Prisoners of War, except Gang Wars has both an assault rifle and a flamethrower), has a small amount of blood, has cut scenes, has two completely different playable characters and has a feature for customizing three fighting statistics (Power, Speed and Guard) for both players. Players will earn a certain number of points for increasing their fighting statistics.

ArcadeFightingHack and slash/Beat 'em up