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Developer: Allumer, Ltd.
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Mobile Suit Gundam: EX Revue

Mobile Suit Gundam: EX Revue

Allumer, Ltd., Banpresto

Mobile Suit Gundam: EX Revue is an updated version of the first Gundam fighting game. Like its predecessor, it is a Street Fighter II-style versus fighter based on the original 1979 television series of the Gundam franchise, with improved graphics, a changed and larger character roster, new arenas and a more complex fighting engine. Players can select from 12 mobile suits: returning from the first game are the Federation's Gundam and Zeon's Zaku, Gouf, Dom and Gelgoog, the amphibious Z'Gok, as well as Char Aznable variations of Zaku, Gelgoog and Z'Gok. Sayla Mass' alternate Gundam is replaced by the Guncannon, and the game also adds Zeon's Gyan and Acguy. Each suit again features its own arena, based on locations and situations from the TV series. Many are all-new, others are just touched up from the first game. Each character also has its own ending sequence. Single-player mode consists of 14 consecutive fights:12 against the standard suits (including a mirror match) plus 2 against secret boss enemies. The last boss suit and its pilot are not based on the TV series but were especially designed for the game. It is possible to unlock the two bosses for player selection. Two-player mode allows match-ups in all combinations: both players can select the same character. The actual fights follow the standard best-of-three model, with the backgrounds changing slightly in each round. Controls involve the joystick and four buttons: three for light, medium and heavy attacks and one for throws (throws can also be triggered by the attack buttons). Every suit has three to four special moves (usually involving ranged weapons) triggered by input combinations, most of them requiring "Hadouken"-style circling movements with the joystick, then pressing an attack button.

Fighting
Great Swordsman

Great Swordsman

Allumer, Ltd., Taito Corporation

In Great Swordsman, one or two players can play while taking turns. Players control with two-way joystick and three buttons with different hit levels. Each for creating different level attacks. Like in Data East's Karate Champ, buttons must be held. If they are released, the players' characters will revert to their standing animation. Moves can be defended against by intercepting the players' opponents' weapons with the players'. The object of the game is to land a hit on the opponent or push him/her off the mat to score a point. There are fifteen levels with three different modes. The first three are fencing, the next five are kendo, and the final seven are gladiator-based. After clearing all levels in one mode, the "VICTORY SCORE" will be added to the players' scores, even if any of them was tied with their opponents at the end. After fifteen levels are completed, the players start over in a higher difficulty setting and repeat after the next fifteen levels are also cleared. There are also bonus levels where players must deflect arrows to score extra points.

ArcadeFightingSport