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Developer: ASCII Corporation
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16 games
Giten Megami Tensei: Tokyo Mokushiroku

Giten Megami Tensei: Tokyo Mokushiroku

ASCII Corporation, Atlus

The game is set in an alternate reality, in which Tokyo is invaded by hordes of demons. You play the role of a young man who lives in an underground shelter and is training to become a demon hunter with help of special programs. One day, during a training, one of the programs goes berserk, and as a result you are thrown into the world where you must fight for your life against vicious demons. Giten Megami Tensei: Tokyo Mokushiroku is a non-canonical part of Megaten universe, featuring recurrent setting and story elements of the franchise. Like in classic Shin Megami Tensei games, the largest part of the game is spent in 3D dungeons, which are viewed from first-person perspective. The battle system introduces some unusual elements: enemies are visible before the actual battle begins, and during your dungeon exploration, you will be sometimes attacked from different sides. You will have to turn around to face the enemy in real time, but the game will be paused when you select commands from menu, in a traditional turn-based fashion.

Point-and-clickRole-playing (RPG)Visual Novel
Kumdor no Ken

Kumdor no Ken

ASCII Corporation

In this touch-typing JRPG for PC-98, created by Michiaki Tsubaki with ASCII, you play as the Milky Way's #1 typist, summoned to planet Kumdor to fight mysterious monsters with typographic magic — but you lose all your keyboard keys and your QWERTY skills in a crash landing. Worse yet, the planet suffers from a petrified economy and natural disasters. Can you recover your skills, prove your identity, and save the world? The game has a surreal atmosphere, quirky dialogue, and a distinctive visual style. It also features a control scheme built entirely around touch typing, using no directional keys or joypad input. By improving your typing accuracy and agility, you must travel across a classic JRPG overworld, helping people and fighting off monsters to improve yourself.

AdventureRole-playing (RPG)
Marine Battle

Marine Battle

ASCII Corporation, Panasonic

Marine Battle is an arcade shooter which pits your destroyer against a multitude of aerial and naval forces. Your ship can move back and forth across the top of the water, and can fire directly upwards at planes or downwards at submarines or the elusive ghost ship whose shadowy presence occasionally manifests itself at the bottom of the screen. Both planes and submarines may fire back at you, and the goal for a given level is to destroy a certain number of submarines before a timer runs out and while avoiding incoming fire. Destroying a plane will cause its pilot to bail out into the water, and he may be collected for extra points. Your war ship also has a finite amount of ammunition, and a limit on the number of bombs/shots in the air at any one time. When ammo supply runs low, a resupply ship appears at the side of the screen allowing you to restock. Later levels increase the rate of fire of all of the enemies, and the game continues with increasing difficulty until you eventually lose all your lives.

ArcadeShooter